webs/ultra-super-stylish-reversi/main.js
2022-11-02 17:32:43 +09:00

184 lines
5.4 KiB
JavaScript

let table = document.getElementById("table");
let param = document.getElementById("param");
let score = document.getElementById("score");
const pass = document.getElementById("pass");
const sur = document.getElementById("sur");
const revo = document.getElementById("revo");
let yellow = 0;
let blue = 0;
let surdone = false;
let revodone = false;
let htable = "";
//[left, botleft, bottom, botright, right, topright, top, topleft]
//0->nill, 1->yellow, 2->blue
const movec = [[0,-1],[1,-1],[1,0],[1,1],[0,1],[-1,1],[-1,0],[-1,-1]];
let turn = 1
//make table
let stone = new Array(8);
for(let i = 0; i < 8; i++) {
stone[i] = new Array(8).fill(0);
}
for (let i = 0; i < 8; ++i){
htable += `<tr id="tr-${i}">`;
for (let j = 0; j < 8; ++j){
htable += `<td id="td-${i}-${j}"></td>`;
}
htable += "</tr>";
}
table.innerHTML = htable;
//set default-stone
function def(){
turn = 1;
yellow = 0;
blue = 0;
surdone = false;
revodone = false;
param.innerText = "Yellowman's turn";
score.innerText = ""
sur.innerText = "SURRENDER";
stone[3][3] = 1; stone[4][4] = 1;
stone[4][3] = 2; stone[3][4] = 2;
document.getElementById("td-3-3").innerHTML = "<div class=\"stone yellow\"></div>";
document.getElementById("td-4-4").innerHTML = "<div class=\"stone yellow\"></div>";
document.getElementById("td-4-3").innerHTML = "<div class=\"stone blue\"></div>";
document.getElementById("td-3-4").innerHTML = "<div class=\"stone blue\"></div>";
}
def();
//event to place stones
table.addEventListener('click', e =>{
let coord = document.elementFromPoint(e.clientX, e.clientY);
if(coord.tagName != "TD")return;
if(surdone)return;
if(revodone)return;
const stonegen = coord.id.split("-");
//position of the stone to put right now
let x = Number(stonegen[1]);
let y = Number(stonegen[2]);
if(stone[x][y] == 0/*nill stone*/){
let canPlace = false;
for(let i = 0; i < 8; i++){
let moved = 0;
let doFlip = new Array();
while(true){
++moved
//stone[x-position + x-move (<- x-move-amount * x-move-counter)]
const nowX = x + movec[i][0] * moved;
const nowY = y + movec[i][1] * moved;
if(nowX < 0 || nowX > 7 || nowY < 0 || nowY > 7) break;//change vector because there's wall!
let nowStone = stone[nowX][nowY];
if(nowStone !=turn && nowStone != 0){
doFlip.push([x + movec[i][0] * moved, y + movec[i][1] * moved]);
}else if(nowStone == turn && moved > 1){
canPlace = true;
for(let i = 0; i < doFlip.length; i++){
stone[doFlip[i][0]][doFlip[i][1]] = turn;
const doFlipCell = document.getElementById(`td-${doFlip[i][0]}-${doFlip[i][1]}`).children[0];
doFlipCell.classList.remove(turn != 1 ? "yellow" : "blue");
doFlipCell.classList.add(turn == 1 ? "yellow" : "blue");
}
break;
}else{
break;
}
}
}
if(!canPlace)return;
stone[x][y] = turn;
coord.innerHTML = `<div class="stone ${turn == 1 ? "yellow" : "blue"}"></div>`;
change(1);
}
});
//event to pass a turn
pass.addEventListener('click', e=>{
if(surdone){
return;
}else if(revodone){
change(2)
}else{
change(1)
};
});
//event to end and reset a game
sur.addEventListener('click', e=>{
if(surdone){
search(reset);
def();
}else if(revodone){
surdone = true;
param.innerText = "Communists' victory"
score.innerText = "10000-0";
sur.innerText = "RESET";
}else{
surdone = true;
search(surrender);
sur.innerText = "RESET";
};
});
//event to cause a revolution
revo.addEventListener('click', e=>{
if(revodone)return;
revodone = true;
surdone = false;
score.innerText = ""
sur.innerText = "SURRENDER";
search(revolution);
}
);
function change(man){
turn = (turn == 1 ? 2 : 1);
param.innerText = (turn == 1 ? (man == 1 ? "Yellowman" : "Stalin") : (man == 1 ? "Blueman" : "Lenin")) + "'s turn";
}
function search(fx){
for(let i = 0; i < 8; i++){
for(let j = 0; j < 8; j++){
fx(i,j);
}
}
}
function reset(i,j){
stone[i][j] = 0;
document.getElementById(`td-${i}-${j}`).innerHTML = "";
}
function revolution(i,j){
stone[i][j] = 0;
document.getElementById(`td-${i}-${j}`).innerHTML = `<div class="flag"></div>`;
turn = 2;
param.innerText = "Lenin's turn";
}
function surrender(i,j){
switch(stone[i][j]){
case 1: yellow++; break;
case 2: blue++; break;
}
if(yellow > blue){
param.innerText = "Yellowman's victory:";
score.innerText = `${yellow}-${blue}`;
}else if(yellow < blue){
param.innerText = "Blueman's victory:";
score.innerText = `${blue}-${yellow}`;
}else if(yellow == blue){
param.innerText = "Draw:";
score.innerText = `${yellow}-${blue}`;
}else{
param.innerText = "HOW DARE YOU!!!";
score.innerText = "THIS iS ERROR MESSAGE!!!";
}
}
/* 2D-array reminder
stone = stone.map(line=>{
return line.map(cell=>{
return 0;
});
});
*/