renew
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@ -12,7 +12,7 @@
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<input type="color" id="colorele">
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<input type="range" id ="rangele" min="1" max="50" value="10">
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<div style="margin-bottom: 5vh; margin-top: 5vh;"><button id="button">T</button></div>
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<canvas id="canvas" style="width:90vw ; border:5px solid black;"></canvas>
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<canvas id="canvas" style="width:175vmin ; border:5px solid black;"></canvas>
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</body>
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<script src="main.js"></script>
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</html>
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@ -14,8 +14,12 @@
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<table id="table"></table>
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</div>
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<div id="flex">
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<p id="param"></p>
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<div id="flextext">
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<p id="param"></p>
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<p id="score"></p>
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</div>
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<button id="pass">PASS</button>
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<button id="sur">SURRENDER</button>
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<button id="revo">REVOLUTION</button>
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</div>
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</div>
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@ -23,7 +23,12 @@ h1{
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}
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#flex{
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padding-left:1vw;
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}
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#flextext{
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color:#ffd700;
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font-size:200%;
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font-weight: 800;
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max-width: min-content;
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}
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.stone{
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border-radius:100%;
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@ -1,17 +1,21 @@
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let table = document.getElementById("table");
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let param = document.getElementById("param");
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let score = document.getElementById("score");
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const pass = document.getElementById("pass");
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const sur = document.getElementById("sur");
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const revo = document.getElementById("revo");
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let sovi = false;
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let yellow = 0;
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let blue = 0;
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let surdone = false;
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let revodone = false;
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let htable = "";
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//[left, botleft, bottom, botright, right, topright, top, topleft]
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const movec = [[0,-1],[1,-1],[1,0],[1,1],[0,1],[-1,1],[-1,0],[-1,-1]];
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//0->nill, 1->yellow, 2->blue
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const movec = [[0,-1],[1,-1],[1,0],[1,1],[0,1],[-1,1],[-1,0],[-1,-1]];
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let turn = 1
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param.innerText = (turn == 1 ? "yellow" : "blue") + "man's turn" ;
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//make table
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let stone = new Array(8);
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for(let i = 0; i < 8; i++) {
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stone[i] = new Array(8).fill(0);
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@ -26,17 +30,31 @@ for (let i = 0; i < 8; ++i){
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}
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table.innerHTML = htable;
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//set default-stone
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function def(){
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turn = 1;
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yellow = 0;
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blue = 0;
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surdone = false;
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revodone = false;
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param.innerText = "Yellowman's turn";
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score.innerText = ""
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sur.innerText = "SURRENDER";
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stone[3][3] = 1; stone[4][4] = 1;
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stone[4][3] = 2; stone[3][4] = 2;
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document.getElementById("td-3-3").innerHTML = "<div class=\"stone yellow\"></div>";
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document.getElementById("td-4-4").innerHTML = "<div class=\"stone yellow\"></div>";
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document.getElementById("td-4-3").innerHTML = "<div class=\"stone blue\"></div>";
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document.getElementById("td-3-4").innerHTML = "<div class=\"stone blue\"></div>";
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}
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def();
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//event to place stones
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table.addEventListener('click', e =>{
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let coord = document.elementFromPoint(e.clientX, e.clientY);
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if(coord.tagName != "TD")return;
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if(surdone)return;
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if(revodone)return;
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const stonegen = coord.id.split("-");
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//position of the stone to put right now
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let x = Number(stonegen[1]);
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@ -71,44 +89,96 @@ table.addEventListener('click', e =>{
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}
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}
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if(!canPlace)return;
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stone[x][y] = turn
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stone[x][y] = turn;
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coord.innerHTML = `<div class="stone ${turn == 1 ? "yellow" : "blue"}"></div>`;
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turnchange();
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change(1);
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}
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});
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//event to pass a turn
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pass.addEventListener('click', e=>{
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if(sovi){
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leaderchange()
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}else{
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turnchange()
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}
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if(surdone){
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return;
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}else if(revodone){
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change(2)
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}else{
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change(1)
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};
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});
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function leaderchange(){
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turn = turn==1 ? 2 : 1;
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param.innerText = (turn == 1 ? "Stalin" : "Lenin") + "'s turn";
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//event to end and reset a game
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sur.addEventListener('click', e=>{
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if(surdone){
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search(reset);
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def();
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}else if(revodone){
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surdone = true;
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param.innerText = "Communists' victory"
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score.innerText = "10000-0";
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sur.innerText = "RESET";
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}else{
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surdone = true;
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search(surrender);
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sur.innerText = "RESET";
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};
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});
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//event to cause a revolution
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revo.addEventListener('click', e=>{
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if(revodone)return;
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revodone = true;
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surdone = false;
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score.innerText = ""
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sur.innerText = "SURRENDER";
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search(revolution);
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}
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);
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function change(man){
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turn = (turn == 1 ? 2 : 1);
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param.innerText = (turn == 1 ? (man == 1 ? "Yellowman" : "Stalin") : (man == 1 ? "Blueman" : "Lenin")) + "'s turn";
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}
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function turnchange(){
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turn = turn==1 ? 2 : 1;
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param.innerText = (turn == 1 ? "yellow" : "blue") + "man's turn";
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function search(fx){
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for(let i = 0; i < 8; i++){
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for(let j = 0; j < 8; j++){
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fx(i,j);
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}
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}
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}
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function reset(i,j){
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stone[i][j] = 0;
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document.getElementById(`td-${i}-${j}`).innerHTML = "";
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}
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function revolution(i,j){
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stone[i][j] = 0;
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document.getElementById(`td-${i}-${j}`).innerHTML = `<div class="flag"></div>`;
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turn = 2;
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param.innerText = "Lenin's turn";
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}
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function surrender(i,j){
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switch(stone[i][j]){
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case 1: yellow++; break;
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case 2: blue++; break;
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}
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if(yellow > blue){
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param.innerText = "Yellowman's victory:";
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score.innerText = `${yellow}-${blue}`;
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}else if(yellow < blue){
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param.innerText = "Blueman's victory:";
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score.innerText = `${blue}-${yellow}`;
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}else if(yellow == blue){
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param.innerText = "Draw:";
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score.innerText = `${yellow}-${blue}`;
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}else{
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param.innerText = "HOW DARE YOU!!!";
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score.innerText = "THIS iS ERROR MESSAGE!!!";
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}
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}
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revo.addEventListener('click', e=>{
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if(sovi)return;
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sovi = true;
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/*stone = stone.map(line=>{
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/* 2D-array reminder
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stone = stone.map(line=>{
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return line.map(cell=>{
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return 0;
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});
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});*/
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for(let i = 0; i < 8; i++){
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for(let j = 0; j < 8; j++){
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stone[i][j] = 0;
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document.getElementById(`td-${i}-${j}`).innerHTML = `<div class="flag"></div>`;
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turn = 2;
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param.innerText = "Lenin's turn";
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}
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}
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}
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);
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});
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*/
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