ExtinctionOnline/static/js/player-controller.js

48 lines
1.8 KiB
JavaScript

"use strict";
class PlayerController {
hostClientId;
players = new Map();
discarded = new Array();
turnOrder;
turn = 0;
constructor() {
}
onGameMessage(message) {
message.body.commands.forEach(command => {
switch (command.name) {
case commands.syncRoomData:
if (message.from !== command.args[0]) { socket.close(); return; }
this.hostClientId = command.args[0];
this.players = new Map(command.args[1].map(playerId => [playerId, new Player(playerId)]));
break;
case commands.gameStart:
if (message.from !== this.hostClientId) { socket.close(); return; }
this.turn = 0;
this.turnOrder = command.args;
break;
case commands.addCard:
if (message.from !== this.hostClientId) { socket.close(); return; }
if (command.target == clientId && command.args[0] == cardTypes.unknown.id) return;
this.players.get(command.target).cards.push(new Card(cardTypes[command.args[0]], command.args[1]));
break;
case commands.worker:
if (message.from !== this.hostClientId) { socket.close(); return; }
this.cardCommands[command.args[0]](...command.args[1]);
break;
}
});
}
joinNewPlayer() { }
cardCommands = {
remove: (target, card, index, canRecycle) => {
const player = this.players.get(target);
player.cards.splice(index, 1);
if (canRecycle)
this.discarded.push(new Card(cardTypes[card.cardType.id], card.idIndex));
},
};
}