change namespace
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using Fleck;
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using Fleck;
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namespace ExtinctionOnline.Server.ClientData
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namespace ExtinctionOnline.Server
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{
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{
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public class ClientInfo
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public class ClientInfo
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{
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{
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using ExtinctionOnline.Server.ClientData;
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namespace ExtinctionOnline.Server
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using ExtinctionOnline.Server.Communication;
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using ExtinctionOnline.Server.Room;
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namespace ExtinctionOnline.Server
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{
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{
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internal class Commands
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internal class Commands
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{
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{
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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namespace ExtinctionOnline.Server.Communication
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namespace ExtinctionOnline.Server
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{
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{
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public class MessageData
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public class MessageData
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{
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{
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@ -3,7 +3,7 @@ using System.Text.Json;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using System.Text.Unicode;
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using System.Text.Unicode;
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namespace ExtinctionOnline.Server.Communication
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namespace ExtinctionOnline.Server
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{
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{
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public class JsonUtil
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public class JsonUtil
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{
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{
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@ -1,8 +0,0 @@
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// This file is used by Code Analysis to maintain SuppressMessage
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// attributes that are applied to this project.
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// Project-level suppressions either have no target or are given
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// a specific target and scoped to a namespace, type, member, etc.
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using System.Diagnostics.CodeAnalysis;
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[assembly: SuppressMessage("Style", "IDE0060:未使用のパラメーターを削除します", Justification = "<保留中>", Scope = "member", Target = "~M:ExtinctionOnline.Server.Commands.Room(ExtinctionOnline.Server.Communication.MessageData,ExtinctionOnline.Server.ClientData.ClientInfo,System.String)")]
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using System;
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namespace ExtinctionOnline.Server
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ExtinctionOnline.Server
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{
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{
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internal class Logo
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internal class Logo
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{
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{
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@ -1,7 +1,4 @@
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using ExtinctionOnline.Server.ClientData;
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namespace ExtinctionOnline.Server
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using ExtinctionOnline.Server.Communication;
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namespace ExtinctionOnline.Server.Room
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{
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{
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internal class RoomController
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internal class RoomController
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{
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{
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@ -1,8 +1,6 @@
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using ExtinctionOnline.Server.ClientData;
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using System.Text.Json;
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using ExtinctionOnline.Server.Communication;
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using System.Text.Json;
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namespace ExtinctionOnline.Server.Room
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namespace ExtinctionOnline.Server
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{
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{
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internal class RoomData
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internal class RoomData
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{
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{
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@ -1,8 +1,4 @@
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using ExtinctionOnline.Server.ClientData;
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using Fleck;
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using ExtinctionOnline.Server.Communication;
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using ExtinctionOnline.Server.Room;
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using Fleck;
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using System.Collections.Generic;
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using System.Text.Json;
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using System.Text.Json;
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namespace ExtinctionOnline.Server
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namespace ExtinctionOnline.Server
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