edit(wip)
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										6
									
								
								.vscode/launch.json
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										6
									
								
								.vscode/launch.json
									
									
									
									
										vendored
									
									
								
							@ -16,13 +16,11 @@
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            "console": "externalTerminal"
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					            "console": "externalTerminal"
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        },
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					        },
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        {
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					        {
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            "type": "chrome",
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					            "type": "firefox",
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            "request": "launch",
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					            "request": "launch",
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            "name": "Launch ExtinctionOnlineClient",
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					            "name": "Launch ExtinctionOnlineClient",
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            "runtimeExecutable": "/usr/bin/brave",
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					 | 
				
			||||||
            "url": "http://localhost:5500",
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					            "url": "http://localhost:5500",
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            "webRoot": "${workspaceFolder}",
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					            "webRoot": "${workspaceFolder}"
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            "sourceMaps": true
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					 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    ]
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					    ]
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			||||||
}
 | 
					}
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			||||||
							
								
								
									
										202
									
								
								LICENSE
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										202
									
								
								LICENSE
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,202 @@
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			|||||||
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			||||||
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					                                 Apache License
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			||||||
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					                           Version 2.0, January 2004
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					                        http://www.apache.org/licenses/
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@ -1,25 +1,50 @@
 | 
				
			|||||||
"use strict";
 | 
					"use strict";
 | 
				
			||||||
const AsyncFunction = async function () {}.constructor;
 | 
					const AsyncFunction = async function () { }.constructor;
 | 
				
			||||||
 | 
					class Operation {
 | 
				
			||||||
 | 
					    static #operations = new Map();
 | 
				
			||||||
 | 
					    static #id = 0;
 | 
				
			||||||
 | 
					    static get nextId() {
 | 
				
			||||||
 | 
					        return ++Operation.#id;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    static addOperation(id, callback) {
 | 
				
			||||||
 | 
					        Operation.#operations.set(id, callback);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function discard(target, card) {
 | 
					function discard(target, card) {
 | 
				
			||||||
    console.log("DIS!CAR!D!");
 | 
					    console.log("DIS!CAR!D!");
 | 
				
			||||||
    postMessage({ type: "game", game: { command: "discard", target: target, card: card } });
 | 
					    postMessage({ type: "game", game: { command: "discard", target: target, card: card } });
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function selectUser() {
 | 
					/*
 | 
				
			||||||
 | 
					function selectUser(from, callback) {
 | 
				
			||||||
 | 
					    const opeId = Operation.nextId;
 | 
				
			||||||
 | 
					    postMessage({ type: "game", game: { command: "selectUser", from: from, id: opeId } });
 | 
				
			||||||
 | 
					    Operation.addOperation(opeId, callback);
 | 
				
			||||||
 | 
					}*/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function selectCards(count, target, targetStockId, callback) {/*todo*/
 | 
				
			||||||
 | 
					    const opeId = Operation.nextId;
 | 
				
			||||||
 | 
					    postMessage({ type: "game", game: { command: "selectCards", target: target, count: count, targetStockId: targetStockId, id: opeId } });
 | 
				
			||||||
 | 
					    Operation.addOperation(opeId, callback);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function selectCard(count, target) {
 | 
					function getCard(target, cardId) {
 | 
				
			||||||
 | 
					    return target.cards.find(it => it.cardType.id == cardId);
 | 
				
			||||||
}
 | 
					}
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			||||||
 | 
					
 | 
				
			||||||
onmessage = e => {
 | 
					async function wait(time) {
 | 
				
			||||||
 | 
					    await new Promise(resolve => {
 | 
				
			||||||
 | 
					        setTimeout(resolve, time);
 | 
				
			||||||
 | 
					    });
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					onmessage = async e => {
 | 
				
			||||||
    console.log(e);
 | 
					    console.log(e);
 | 
				
			||||||
    switch (e.data.type) {
 | 
					    switch (e.data.type) {
 | 
				
			||||||
        case "run":
 | 
					        case "run":
 | 
				
			||||||
            let fun = new AsyncFunction("target", "players", e.data.function);
 | 
					            let fun = new AsyncFunction("target", "players", e.data.function);
 | 
				
			||||||
            fun(e.data.target, e.data.players);
 | 
					            await fun(e.data.target, e.data.players);
 | 
				
			||||||
            break;
 | 
					            break;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@ -43,7 +43,8 @@ const cardTypes = {
 | 
				
			|||||||
    rob: {
 | 
					    rob: {
 | 
				
			||||||
        id: "rob",
 | 
					        id: "rob",
 | 
				
			||||||
        prefix: "J",
 | 
					        prefix: "J",
 | 
				
			||||||
        count: 4
 | 
					        count: 4,
 | 
				
			||||||
 | 
					        onUse: ""
 | 
				
			||||||
    },
 | 
					    },
 | 
				
			||||||
    robKill: {
 | 
					    robKill: {
 | 
				
			||||||
        id: "robKill",
 | 
					        id: "robKill",
 | 
				
			||||||
@ -79,13 +80,13 @@ const cardTypes = {
 | 
				
			|||||||
        id: "extinction",
 | 
					        id: "extinction",
 | 
				
			||||||
        prefix: "H",
 | 
					        prefix: "H",
 | 
				
			||||||
        count: 4,
 | 
					        count: 4,
 | 
				
			||||||
        onGet: "target.cards.forEach(it => {discard(target,it);});"
 | 
					        onGet: "await wait(700);const lose = getCard(target,\"lose\");if(lose)discard(target,lose);else target.cards.forEach(it => {discard(target,it);});await wait(700);"
 | 
				
			||||||
    },
 | 
					    },
 | 
				
			||||||
    annihilation: {
 | 
					    annihilation: {
 | 
				
			||||||
        id: "annihilation",
 | 
					        id: "annihilation",
 | 
				
			||||||
        prefix: "I",
 | 
					        prefix: "I",
 | 
				
			||||||
        count: 1,
 | 
					        count: 1,
 | 
				
			||||||
        onGet: "players.forEach(player => {if(player.cards.length <= 5)player.cards.forEach(card => {discard(player,card);})});"
 | 
					        onGet: "await wait(700);players.forEach(player => {if(player.cards.length <= 5)player.cards.forEach(card => {discard(player,card);})});await wait(700);"
 | 
				
			||||||
    },
 | 
					    },
 | 
				
			||||||
    drop: {
 | 
					    drop: {
 | 
				
			||||||
        id: "drop",
 | 
					        id: "drop",
 | 
				
			||||||
@ -110,6 +111,7 @@ const cardTypes = {
 | 
				
			|||||||
    lose: {
 | 
					    lose: {
 | 
				
			||||||
        id: "lose",
 | 
					        id: "lose",
 | 
				
			||||||
        prefix: "T",
 | 
					        prefix: "T",
 | 
				
			||||||
        count: 1
 | 
					        count: 1,
 | 
				
			||||||
 | 
					        onGet: "console.log(\"LOSE!!!\");"
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@ -8,6 +8,7 @@ const commands = {
 | 
				
			|||||||
    gameStart: "GameStart", // args: PlayerID(ターン順)...
 | 
					    gameStart: "GameStart", // args: PlayerID(ターン順)...
 | 
				
			||||||
    addCard: "AddCard", // target: 追加するPlayerID; args: 追加するカードのID, カードのIndex
 | 
					    addCard: "AddCard", // target: 追加するPlayerID; args: 追加するカードのID, カードのIndex
 | 
				
			||||||
    worker: "Worker", //
 | 
					    worker: "Worker", //
 | 
				
			||||||
 | 
					    waiting: "Waiting",//
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const side = {
 | 
					const side = {
 | 
				
			||||||
@ -42,7 +43,6 @@ function joinToRoom(id, name) {
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
    socket.send(JSON.stringify(obj));
 | 
					    socket.send(JSON.stringify(obj));
 | 
				
			||||||
    EXOUtils.init();
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class Card {
 | 
					class Card {
 | 
				
			||||||
@ -65,14 +65,13 @@ class Player {
 | 
				
			|||||||
        this.clientId = id;
 | 
					        this.clientId = id;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Side: Host
 | 
				
			||||||
    async addCard(card) {
 | 
					    async addCard(card) {
 | 
				
			||||||
        this.cards.push(card);
 | 
					        this.cards.push(card);
 | 
				
			||||||
        new MessageBuilder(this.clientId).game().addCommand(commands.addCard, this.clientId, card.cardType.id, card.idIndex).send();
 | 
					        new MessageBuilder(this.clientId).game().addCommand(commands.addCard, this.clientId, card.cardType.id, card.idIndex).send();
 | 
				
			||||||
        new MessageBuilder().game().addCommand(commands.addCard, this.clientId, cardTypes.unknown.id, -1).send();
 | 
					        new MessageBuilder().game().addCommand(commands.addCard, this.clientId, cardTypes.unknown.id, -1).send();
 | 
				
			||||||
        if (card.cardType.onGet) {
 | 
					        if (card.cardType.onGet) {
 | 
				
			||||||
            await new Promise(resolve => setTimeout(resolve, 700));
 | 
					 | 
				
			||||||
            EXOUtils.capsuleExecute(card.cardType.onGet, this);
 | 
					            EXOUtils.capsuleExecute(card.cardType.onGet, this);
 | 
				
			||||||
            await new Promise(resolve => setTimeout(resolve, 700));
 | 
					 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@ -111,47 +110,6 @@ class MessageBuilder {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    send() {
 | 
					    send() {
 | 
				
			||||||
        socket.send(JSON.stringify(this.object));
 | 
					        socket.send(JSON.stringify(this.object));
 | 
				
			||||||
    }
 | 
					        this.object = null;
 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
class EXOUtils {
 | 
					 | 
				
			||||||
    static worker;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    static init() {
 | 
					 | 
				
			||||||
        if (controller instanceof HostController) {
 | 
					 | 
				
			||||||
            this.worker = new Worker("static/js/card-module.js");
 | 
					 | 
				
			||||||
            this.worker.onmessage = this.#onMessage;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    static shuffleArray(array) {
 | 
					 | 
				
			||||||
        let currentIndex = array.length;
 | 
					 | 
				
			||||||
        while (currentIndex) {
 | 
					 | 
				
			||||||
            let j = Math.floor(Math.random() * currentIndex);
 | 
					 | 
				
			||||||
            let t = array[--currentIndex];
 | 
					 | 
				
			||||||
            array[currentIndex] = array[j];
 | 
					 | 
				
			||||||
            array[j] = t;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        return array;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    static capsuleExecute(funText, target, players) {
 | 
					 | 
				
			||||||
        this.worker.postMessage({ type: "run", function: funText, target: target, players: players });
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    // Worker Commands
 | 
					 | 
				
			||||||
    static #onMessage(e) {
 | 
					 | 
				
			||||||
        switch (e.data.type) {
 | 
					 | 
				
			||||||
            case "game":
 | 
					 | 
				
			||||||
                switch (e.data.game.command) {
 | 
					 | 
				
			||||||
                    case "discard":
 | 
					 | 
				
			||||||
                        controller.cardCommands.remove(e.data.game.target.clientId, e.data.game.card, null, true);
 | 
					 | 
				
			||||||
                        break;
 | 
					 | 
				
			||||||
                    case "selectCard":
 | 
					 | 
				
			||||||
                        controller.cardCommands.selectCard(e.data.game.target.clientId, e.data.game.card, null, true);
 | 
					 | 
				
			||||||
                        break;
 | 
					 | 
				
			||||||
                }
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@ -4,15 +4,16 @@ const firstCardCount = 5;
 | 
				
			|||||||
class HostController {
 | 
					class HostController {
 | 
				
			||||||
    playerController = null;
 | 
					    playerController = null;
 | 
				
			||||||
    deck = new Array();
 | 
					    deck = new Array();
 | 
				
			||||||
    discarded = new Array();
 | 
					    discards = new Array();
 | 
				
			||||||
    players = new Map();
 | 
					    players = new Map();
 | 
				
			||||||
    turnOrder;
 | 
					    turnOrder;
 | 
				
			||||||
    turn = -1;
 | 
					    turn = -1;
 | 
				
			||||||
    latestWaitingId = 0;
 | 
					    latestWaitingId = 0;
 | 
				
			||||||
    waiting = new Map();
 | 
					    waitings = new Map();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    constructor() {
 | 
					    constructor() {
 | 
				
			||||||
        this.playerController = new PlayerController();
 | 
					        this.playerController = new PlayerController();
 | 
				
			||||||
 | 
					        EXOUtils.init();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    async gameStart() {
 | 
					    async gameStart() {
 | 
				
			||||||
@ -32,54 +33,64 @@ class HostController {
 | 
				
			|||||||
        // 山札をシャッフル
 | 
					        // 山札をシャッフル
 | 
				
			||||||
        EXOUtils.shuffleArray(this.deck);
 | 
					        EXOUtils.shuffleArray(this.deck);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        console.log([...this.deck]);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        await this.distributionCards();
 | 
					        await this.distributionCards();
 | 
				
			||||||
        this.nextTurn();
 | 
					        this.nextTurn();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    async distributionCards() {
 | 
					    async distributionCards() {
 | 
				
			||||||
        for (let i = 0; i < firstCardCount; ++i) {
 | 
					        for (let i = 0; i < firstCardCount; ++i) {
 | 
				
			||||||
            for (const player of this.players) {
 | 
					            for (const playerId of this.turnOrder) {
 | 
				
			||||||
                await player[1].addCard(this.deck[0]);
 | 
					                await this.players.get(playerId).addCard(this.deck.splice(0, 1)[0]);
 | 
				
			||||||
                this.deck.splice(0, 1);
 | 
					 | 
				
			||||||
                await new Promise(resolve => setTimeout(resolve, 700));
 | 
					                await new Promise(resolve => setTimeout(resolve, 700));
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        /*
 | 
					 | 
				
			||||||
        // プレイヤーに5枚ずつ配布
 | 
					 | 
				
			||||||
        for (const player of this.players) {
 | 
					 | 
				
			||||||
            // 本人通達用
 | 
					 | 
				
			||||||
            let messageBuilder = new MessageBuilder(player[0]).game();
 | 
					 | 
				
			||||||
            // 他人通達用
 | 
					 | 
				
			||||||
            let messageBuilderForRoom = new MessageBuilder().game();
 | 
					 | 
				
			||||||
            for (let j = 0; j < firstCardCount; ++j) {
 | 
					 | 
				
			||||||
                player[1].cards.push(this.deck[0]);
 | 
					 | 
				
			||||||
                messageBuilder.addCommand(commands.addCard, player[0], this.deck[0].cardType.id, this.deck[0].idIndex);
 | 
					 | 
				
			||||||
                messageBuilderForRoom.addCommand(commands.addCard, player[0], cardTypes.unknown.id, -1)
 | 
					 | 
				
			||||||
                this.deck.splice(0, 1);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            messageBuilder.send();
 | 
					 | 
				
			||||||
            messageBuilderForRoom.send();
 | 
					 | 
				
			||||||
        }*/
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    async nextTurn() {
 | 
					    async nextTurn() {
 | 
				
			||||||
        // ターンを進める
 | 
					        // ターンを進める
 | 
				
			||||||
        ++this.turn;
 | 
					        ++this.turn;
 | 
				
			||||||
        if (this.turnOrder.length >= this.turn) this.turn = 0;
 | 
					        if (this.turnOrder.length <= this.turn) this.turn = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        const turnPlayer = players[this.turnOrder[this.turn]];
 | 
					        const turnPlayer = this.players.get(this.turnOrder[this.turn]);
 | 
				
			||||||
        // カードを一枚引く
 | 
					        // カードを一枚引く
 | 
				
			||||||
        await turnPlayer.addCard(this.deck[0]);
 | 
					        await turnPlayer.addCard(this.deck.splice(0, 1)[0]);
 | 
				
			||||||
        this.deck.splice(0, 1);
 | 
					 | 
				
			||||||
        await new Promise(resolve => setTimeout(resolve, 700));
 | 
					        await new Promise(resolve => setTimeout(resolve, 700));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // 操作待ち
 | 
					        // 操作待ち
 | 
				
			||||||
 | 
					        this.cardCommands.selectCards((selectedBy, targetStockId, ...cardsIndex)=>{
 | 
				
			||||||
 | 
					            const stock = this.cardCommands.getStock(targetStockId);
 | 
				
			||||||
 | 
					            stock[cardsIndex[0]].cardType.onGet;
 | 
				
			||||||
 | 
					        }, turnPlayer.clientId, turnPlayer.clientId, 1);
 | 
				
			||||||
 | 
					        //if (!this.waiting.has(turnPlayer.clientId)) this.waiting.set(turnPlayer.clientId, []);
 | 
				
			||||||
 | 
					        //this.waiting.get(turnPlayer.clientId).push(commands.useCard);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    onGameMessage(message) {
 | 
					    onGameMessage(message) {
 | 
				
			||||||
        if (message.body.side != side.host)
 | 
					        if (message.body.side === side.player || message.body.side === side.both)
 | 
				
			||||||
            this.playerController.onGameMessage(message);
 | 
					            this.playerController.onGameMessage(message);
 | 
				
			||||||
 | 
					        if (message.body.side === side.host || message.body.side === side.both)
 | 
				
			||||||
 | 
					            message.body.commands.forEach(command => {
 | 
				
			||||||
 | 
					                switch (command.name) {
 | 
				
			||||||
 | 
					                    case commands.waiting:
 | 
				
			||||||
 | 
					                        if (!this.waitings.has(command.args[0])) return;
 | 
				
			||||||
 | 
					                        const waiting = this.waitings.get(command.args[0]);
 | 
				
			||||||
 | 
					                        if (message.from !== waiting.args[0]) return;
 | 
				
			||||||
 | 
					                        waiting.onOperation(...waiting.args, ...command.args);
 | 
				
			||||||
 | 
					                        break;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            });
 | 
				
			||||||
 | 
					        /*
 | 
				
			||||||
 | 
					        if (message.body.side !== side.host && message.body.side !== side.both) return;
 | 
				
			||||||
 | 
					        message.body.commands.forEach(command => {
 | 
				
			||||||
 | 
					            if (!this.waiting.get(message.from)?.includes(command.name)) return;
 | 
				
			||||||
 | 
					            switch (command.name) {
 | 
				
			||||||
 | 
					                case commands.useCard:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        });*/
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    joinNewPlayer(obj) {
 | 
					    joinNewPlayer(obj) {
 | 
				
			||||||
@ -89,29 +100,75 @@ class HostController {
 | 
				
			|||||||
        messageBuilder.send();
 | 
					        messageBuilder.send();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    clientOperations = {
 | 
					 | 
				
			||||||
        selectedCards: () => { }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    cardCommands = {
 | 
					    cardCommands = {
 | 
				
			||||||
        remove: (target, card, index, canRecycle) => {
 | 
					        remove: (targetId, card, index, canRecycle) => {
 | 
				
			||||||
            const player = controller.players.get(target);
 | 
					            const player = this.players.get(targetId);
 | 
				
			||||||
            index = player.cards.findIndex(it => it.id == card.id && it.cardType.id == card.cardType.id);
 | 
					            index = player.cards.findIndex(it => it.id == card.id && it.cardType.id == card.cardType.id);
 | 
				
			||||||
            card = player.cards[index];
 | 
					            card = player.cards[index];
 | 
				
			||||||
            if (canRecycle)
 | 
					            if (canRecycle)
 | 
				
			||||||
                this.discarded.push(...player.cards.splice(index, 1));
 | 
					                this.discards.push(...player.cards.splice(index, 1));
 | 
				
			||||||
            else
 | 
					            else
 | 
				
			||||||
                this.cardCommands.backIntoDeck(card);
 | 
					                this.cardCommands.backIntoDeck(card);
 | 
				
			||||||
            new MessageBuilder().game().addCommand(commands.worker, target, "remove", [target, { cardType: { id: card.cardType.id }, idIndex: card.idIndex }, index, canRecycle]).send();
 | 
					            new MessageBuilder().game().addCommand(commands.worker, targetId, "remove", [targetId, { cardType: { id: card.cardType.id }, idIndex: card.idIndex }, index, canRecycle]).send();
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
        backIntoDeck: (card) => {
 | 
					        backIntoDeck: (card) => {
 | 
				
			||||||
            this.deck.splice(Math.floor(Math.random() * (this.deck.length + 1)), 0, card);
 | 
					            this.deck.splice(Math.floor(Math.random() * (this.deck.length + 1)), 0, card);
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
        selectCard: (target, count, waitingId) => {
 | 
					        selectCards: (callback, targetId, targetStockId, count) => {
 | 
				
			||||||
            const player = controller.players.get(target);
 | 
					            const waitingId = ++this.latestWaitingId;
 | 
				
			||||||
            waitingId = ++this.latestWaitingId;
 | 
					            this.waitings.set(waitingId, { onOperation: this.clientOperations.useCards, targetId: targetId, args: [callback, targetId, targetStockId, count] });
 | 
				
			||||||
            this.waiting.set(waitingId, this.clientOperations.selectedCards);
 | 
					            new MessageBuilder(targetId).game().addCommand(commands.worker, targetId, "selectCards", [targetId, targetStockId, count, waitingId]).send();
 | 
				
			||||||
            new MessageBuilder(target).game().addCommand(commands.worker, target, "selectCard", [target, count, waitingId]).send();
 | 
					        },
 | 
				
			||||||
 | 
					        getStock: (stockId) => {
 | 
				
			||||||
 | 
					            if (stockId === "DISCARDS") return this.discards;
 | 
				
			||||||
 | 
					            return this.players?.get(stockId).cards;
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    clientOperations = {
 | 
				
			||||||
 | 
					        useCards: (callback, selectedBy, targetStockId, count, waitingId, ...cardsIndex) => {
 | 
				
			||||||
 | 
					            if (cardsIndex.length != Number(count)) { console.log("count missmatch"); return; }
 | 
				
			||||||
 | 
					            callback(selectedBy, targetStockId, ...cardsIndex);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class EXOUtils {
 | 
				
			||||||
 | 
					    static worker;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    static init() {
 | 
				
			||||||
 | 
					        this.worker = new Worker("static/js/card-module.js");
 | 
				
			||||||
 | 
					        this.worker.onmessage = this.#onMessage;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    static shuffleArray(array) {
 | 
				
			||||||
 | 
					        let currentIndex = array.length;
 | 
				
			||||||
 | 
					        while (currentIndex) {
 | 
				
			||||||
 | 
					            let j = Math.floor(Math.random() * currentIndex);
 | 
				
			||||||
 | 
					            let t = array[--currentIndex];
 | 
				
			||||||
 | 
					            array[currentIndex] = array[j];
 | 
				
			||||||
 | 
					            array[j] = t;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        return array;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    static capsuleExecute(funText, target) {
 | 
				
			||||||
 | 
					        this.worker.postMessage({ type: "run", function: funText, target: target, players: controller.players });
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Worker Commands
 | 
				
			||||||
 | 
					    static #onMessage(e) {
 | 
				
			||||||
 | 
					        switch (e.data.type) {
 | 
				
			||||||
 | 
					            case "game":
 | 
				
			||||||
 | 
					                switch (e.data.game.command) {
 | 
				
			||||||
 | 
					                    case "discard":
 | 
				
			||||||
 | 
					                        controller.cardCommands.remove(e.data.game.target.clientId, e.data.game.card, null, true);
 | 
				
			||||||
 | 
					                        break;
 | 
				
			||||||
 | 
					                    case "selectCards":
 | 
				
			||||||
 | 
					                        controller.cardCommands.selectCards(e.data.game.target.clientId, e.data.game.card, null, true);
 | 
				
			||||||
 | 
					                        break;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@ -38,11 +38,18 @@ class PlayerController {
 | 
				
			|||||||
    joinNewPlayer() { }
 | 
					    joinNewPlayer() { }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    cardCommands = {
 | 
					    cardCommands = {
 | 
				
			||||||
        remove: (target, card, index, canRecycle) => {
 | 
					        remove: (targetId, card, index, canRecycle) => {
 | 
				
			||||||
            const player = this.players.get(target);
 | 
					            const player = this.players.get(targetId);
 | 
				
			||||||
            player.cards.splice(index, 1);
 | 
					            player.cards.splice(index, 1);
 | 
				
			||||||
            if (canRecycle)
 | 
					            if (canRecycle)
 | 
				
			||||||
                this.discarded.push(new Card(cardTypes[card.cardType.id], card.idIndex));
 | 
					                this.discarded.push(new Card(cardTypes[card.cardType.id], card.idIndex));
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
 | 
					        selectCards: (targetId, targetStockId, count, waitingId) => {
 | 
				
			||||||
 | 
					            /* TODO */
 | 
				
			||||||
 | 
					            console.log(`selectCards,from: ${targetStockId}, count: ${count}, waitingId: ${waitingId}`);
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        selectedCards: (waitingId, targetStockId, ...cardsIndex) => {
 | 
				
			||||||
 | 
					            new MessageBuilder(this.hostClientId, side.host).game().addCommand(commands.waiting, clientId, "selectedCards", [waitingId, ...cardsIndex]).send();
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
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		Reference in New Issue
	
	Block a user