diff --git a/.vscode/launch.json b/.vscode/launch.json index 7082f75..65e4984 100644 --- a/.vscode/launch.json +++ b/.vscode/launch.json @@ -16,13 +16,11 @@ "console": "externalTerminal" }, { - "type": "chrome", + "type": "firefox", "request": "launch", "name": "Launch ExtinctionOnlineClient", - "runtimeExecutable": "/usr/bin/brave", "url": "http://localhost:5500", - "webRoot": "${workspaceFolder}", - "sourceMaps": true + "webRoot": "${workspaceFolder}" } ] } \ No newline at end of file diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..d645695 --- /dev/null +++ b/LICENSE @@ -0,0 +1,202 @@ + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. 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We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. diff --git a/static/js/card-module.js b/static/js/card-module.js index 238d4be..e710f46 100644 --- a/static/js/card-module.js +++ b/static/js/card-module.js @@ -1,25 +1,50 @@ "use strict"; -const AsyncFunction = async function () {}.constructor; +const AsyncFunction = async function () { }.constructor; +class Operation { + static #operations = new Map(); + static #id = 0; + static get nextId() { + return ++Operation.#id; + } + static addOperation(id, callback) { + Operation.#operations.set(id, callback); + } +} function discard(target, card) { console.log("DIS!CAR!D!"); postMessage({ type: "game", game: { command: "discard", target: target, card: card } }); } -function selectUser() { +/* +function selectUser(from, callback) { + const opeId = Operation.nextId; + postMessage({ type: "game", game: { command: "selectUser", from: from, id: opeId } }); + Operation.addOperation(opeId, callback); +}*/ +function selectCards(count, target, targetStockId, callback) {/*todo*/ + const opeId = Operation.nextId; + postMessage({ type: "game", game: { command: "selectCards", target: target, count: count, targetStockId: targetStockId, id: opeId } }); + Operation.addOperation(opeId, callback); } -function selectCard(count, target) { - +function getCard(target, cardId) { + return target.cards.find(it => it.cardType.id == cardId); } -onmessage = e => { +async function wait(time) { + await new Promise(resolve => { + setTimeout(resolve, time); + }); +} + +onmessage = async e => { console.log(e); switch (e.data.type) { case "run": let fun = new AsyncFunction("target", "players", e.data.function); - fun(e.data.target, e.data.players); + await fun(e.data.target, e.data.players); break; } } \ No newline at end of file diff --git a/static/js/cards.js b/static/js/cards.js index 9c638d5..ef92892 100644 --- a/static/js/cards.js +++ b/static/js/cards.js @@ -43,7 +43,8 @@ const cardTypes = { rob: { id: "rob", prefix: "J", - count: 4 + count: 4, + onUse: "" }, robKill: { id: "robKill", @@ -79,13 +80,13 @@ const cardTypes = { id: "extinction", prefix: "H", count: 4, - onGet: "target.cards.forEach(it => {discard(target,it);});" + onGet: "await wait(700);const lose = getCard(target,\"lose\");if(lose)discard(target,lose);else target.cards.forEach(it => {discard(target,it);});await wait(700);" }, annihilation: { id: "annihilation", prefix: "I", count: 1, - onGet: "players.forEach(player => {if(player.cards.length <= 5)player.cards.forEach(card => {discard(player,card);})});" + onGet: "await wait(700);players.forEach(player => {if(player.cards.length <= 5)player.cards.forEach(card => {discard(player,card);})});await wait(700);" }, drop: { id: "drop", @@ -110,6 +111,7 @@ const cardTypes = { lose: { id: "lose", prefix: "T", - count: 1 + count: 1, + onGet: "console.log(\"LOSE!!!\");" } } \ No newline at end of file diff --git a/static/js/game-client.js b/static/js/game-client.js index 86db249..02e23b4 100644 --- a/static/js/game-client.js +++ b/static/js/game-client.js @@ -8,6 +8,7 @@ const commands = { gameStart: "GameStart", // args: PlayerID(ターン順)... addCard: "AddCard", // target: 追加するPlayerID; args: 追加するカードのID, カードのIndex worker: "Worker", // + waiting: "Waiting",// }; const side = { @@ -42,7 +43,6 @@ function joinToRoom(id, name) { } }; socket.send(JSON.stringify(obj)); - EXOUtils.init(); } class Card { @@ -65,14 +65,13 @@ class Player { this.clientId = id; } + // Side: Host async addCard(card) { this.cards.push(card); new MessageBuilder(this.clientId).game().addCommand(commands.addCard, this.clientId, card.cardType.id, card.idIndex).send(); new MessageBuilder().game().addCommand(commands.addCard, this.clientId, cardTypes.unknown.id, -1).send(); if (card.cardType.onGet) { - await new Promise(resolve => setTimeout(resolve, 700)); EXOUtils.capsuleExecute(card.cardType.onGet, this); - await new Promise(resolve => setTimeout(resolve, 700)); } } } @@ -111,47 +110,6 @@ class MessageBuilder { send() { socket.send(JSON.stringify(this.object)); - } -} - -class EXOUtils { - static worker; - - static init() { - if (controller instanceof HostController) { - this.worker = new Worker("static/js/card-module.js"); - this.worker.onmessage = this.#onMessage; - } - } - - static shuffleArray(array) { - let currentIndex = array.length; - while (currentIndex) { - let j = Math.floor(Math.random() * currentIndex); - let t = array[--currentIndex]; - array[currentIndex] = array[j]; - array[j] = t; - } - return array; - } - - static capsuleExecute(funText, target, players) { - this.worker.postMessage({ type: "run", function: funText, target: target, players: players }); - } - - // Worker Commands - static #onMessage(e) { - switch (e.data.type) { - case "game": - switch (e.data.game.command) { - case "discard": - controller.cardCommands.remove(e.data.game.target.clientId, e.data.game.card, null, true); - break; - case "selectCard": - controller.cardCommands.selectCard(e.data.game.target.clientId, e.data.game.card, null, true); - break; - } - break; - } + this.object = null; } } \ No newline at end of file diff --git a/static/js/host-controller.js b/static/js/host-controller.js index e2f80c4..4e3edff 100644 --- a/static/js/host-controller.js +++ b/static/js/host-controller.js @@ -4,15 +4,16 @@ const firstCardCount = 5; class HostController { playerController = null; deck = new Array(); - discarded = new Array(); + discards = new Array(); players = new Map(); turnOrder; turn = -1; latestWaitingId = 0; - waiting = new Map(); + waitings = new Map(); constructor() { this.playerController = new PlayerController(); + EXOUtils.init(); } async gameStart() { @@ -32,54 +33,64 @@ class HostController { // 山札をシャッフル EXOUtils.shuffleArray(this.deck); + console.log([...this.deck]); + await this.distributionCards(); this.nextTurn(); } async distributionCards() { for (let i = 0; i < firstCardCount; ++i) { - for (const player of this.players) { - await player[1].addCard(this.deck[0]); - this.deck.splice(0, 1); + for (const playerId of this.turnOrder) { + await this.players.get(playerId).addCard(this.deck.splice(0, 1)[0]); await new Promise(resolve => setTimeout(resolve, 700)); } } - /* - // プレイヤーに5枚ずつ配布 - for (const player of this.players) { - // 本人通達用 - let messageBuilder = new MessageBuilder(player[0]).game(); - // 他人通達用 - let messageBuilderForRoom = new MessageBuilder().game(); - for (let j = 0; j < firstCardCount; ++j) { - player[1].cards.push(this.deck[0]); - messageBuilder.addCommand(commands.addCard, player[0], this.deck[0].cardType.id, this.deck[0].idIndex); - messageBuilderForRoom.addCommand(commands.addCard, player[0], cardTypes.unknown.id, -1) - this.deck.splice(0, 1); - - } - messageBuilder.send(); - messageBuilderForRoom.send(); - }*/ } async nextTurn() { // ターンを進める ++this.turn; - if (this.turnOrder.length >= this.turn) this.turn = 0; + if (this.turnOrder.length <= this.turn) this.turn = 0; - const turnPlayer = players[this.turnOrder[this.turn]]; + const turnPlayer = this.players.get(this.turnOrder[this.turn]); // カードを一枚引く - await turnPlayer.addCard(this.deck[0]); - this.deck.splice(0, 1); + await turnPlayer.addCard(this.deck.splice(0, 1)[0]); await new Promise(resolve => setTimeout(resolve, 700)); // 操作待ち + this.cardCommands.selectCards((selectedBy, targetStockId, ...cardsIndex)=>{ + const stock = this.cardCommands.getStock(targetStockId); + stock[cardsIndex[0]].cardType.onGet; + }, turnPlayer.clientId, turnPlayer.clientId, 1); + //if (!this.waiting.has(turnPlayer.clientId)) this.waiting.set(turnPlayer.clientId, []); + //this.waiting.get(turnPlayer.clientId).push(commands.useCard); } onGameMessage(message) { - if (message.body.side != side.host) + if (message.body.side === side.player || message.body.side === side.both) this.playerController.onGameMessage(message); + if (message.body.side === side.host || message.body.side === side.both) + message.body.commands.forEach(command => { + switch (command.name) { + case commands.waiting: + if (!this.waitings.has(command.args[0])) return; + const waiting = this.waitings.get(command.args[0]); + if (message.from !== waiting.args[0]) return; + waiting.onOperation(...waiting.args, ...command.args); + break; + } + }); + /* + if (message.body.side !== side.host && message.body.side !== side.both) return; + message.body.commands.forEach(command => { + if (!this.waiting.get(message.from)?.includes(command.name)) return; + switch (command.name) { + case commands.useCard: + + break; + } + });*/ } joinNewPlayer(obj) { @@ -89,29 +100,75 @@ class HostController { messageBuilder.send(); } - clientOperations = { - selectedCards: () => { } - } - cardCommands = { - remove: (target, card, index, canRecycle) => { - const player = controller.players.get(target); + remove: (targetId, card, index, canRecycle) => { + const player = this.players.get(targetId); index = player.cards.findIndex(it => it.id == card.id && it.cardType.id == card.cardType.id); card = player.cards[index]; if (canRecycle) - this.discarded.push(...player.cards.splice(index, 1)); + this.discards.push(...player.cards.splice(index, 1)); else this.cardCommands.backIntoDeck(card); - new MessageBuilder().game().addCommand(commands.worker, target, "remove", [target, { cardType: { id: card.cardType.id }, idIndex: card.idIndex }, index, canRecycle]).send(); + new MessageBuilder().game().addCommand(commands.worker, targetId, "remove", [targetId, { cardType: { id: card.cardType.id }, idIndex: card.idIndex }, index, canRecycle]).send(); }, backIntoDeck: (card) => { this.deck.splice(Math.floor(Math.random() * (this.deck.length + 1)), 0, card); }, - selectCard: (target, count, waitingId) => { - const player = controller.players.get(target); - waitingId = ++this.latestWaitingId; - this.waiting.set(waitingId, this.clientOperations.selectedCards); - new MessageBuilder(target).game().addCommand(commands.worker, target, "selectCard", [target, count, waitingId]).send(); + selectCards: (callback, targetId, targetStockId, count) => { + const waitingId = ++this.latestWaitingId; + this.waitings.set(waitingId, { onOperation: this.clientOperations.useCards, targetId: targetId, args: [callback, targetId, targetStockId, count] }); + new MessageBuilder(targetId).game().addCommand(commands.worker, targetId, "selectCards", [targetId, targetStockId, count, waitingId]).send(); + }, + getStock: (stockId) => { + if (stockId === "DISCARDS") return this.discards; + return this.players?.get(stockId).cards; }, }; + + clientOperations = { + useCards: (callback, selectedBy, targetStockId, count, waitingId, ...cardsIndex) => { + if (cardsIndex.length != Number(count)) { console.log("count missmatch"); return; } + callback(selectedBy, targetStockId, ...cardsIndex); + } + }; +} + +class EXOUtils { + static worker; + + static init() { + this.worker = new Worker("static/js/card-module.js"); + this.worker.onmessage = this.#onMessage; + } + + static shuffleArray(array) { + let currentIndex = array.length; + while (currentIndex) { + let j = Math.floor(Math.random() * currentIndex); + let t = array[--currentIndex]; + array[currentIndex] = array[j]; + array[j] = t; + } + return array; + } + + static capsuleExecute(funText, target) { + this.worker.postMessage({ type: "run", function: funText, target: target, players: controller.players }); + } + + // Worker Commands + static #onMessage(e) { + switch (e.data.type) { + case "game": + switch (e.data.game.command) { + case "discard": + controller.cardCommands.remove(e.data.game.target.clientId, e.data.game.card, null, true); + break; + case "selectCards": + controller.cardCommands.selectCards(e.data.game.target.clientId, e.data.game.card, null, true); + break; + } + break; + } + } } \ No newline at end of file diff --git a/static/js/player-controller.js b/static/js/player-controller.js index e307d67..72930f8 100644 --- a/static/js/player-controller.js +++ b/static/js/player-controller.js @@ -38,11 +38,18 @@ class PlayerController { joinNewPlayer() { } cardCommands = { - remove: (target, card, index, canRecycle) => { - const player = this.players.get(target); + remove: (targetId, card, index, canRecycle) => { + const player = this.players.get(targetId); player.cards.splice(index, 1); if (canRecycle) this.discarded.push(new Card(cardTypes[card.cardType.id], card.idIndex)); }, + selectCards: (targetId, targetStockId, count, waitingId) => { + /* TODO */ + console.log(`selectCards,from: ${targetStockId}, count: ${count}, waitingId: ${waitingId}`); + }, + selectedCards: (waitingId, targetStockId, ...cardsIndex) => { + new MessageBuilder(this.hostClientId, side.host).game().addCommand(commands.waiting, clientId, "selectedCards", [waitingId, ...cardsIndex]).send(); + }, }; } \ No newline at end of file