TH-Kibidanshaku/entity/Player.gd

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GDScript3
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extends Area2D
@export var speed = 400
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@export var shot_scene: PackedScene
var finalShot = 0.0
signal shot_signal
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# Called when the node enters the scene tree for the first time.
func _ready():
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var velocity = Vector2.ZERO # The player's movement vector.
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var rate = 1
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if Input.is_action_pressed("move_right"):
velocity.x += 1
if Input.is_action_pressed("move_left"):
velocity.x -= 1
if Input.is_action_pressed("move_down"):
velocity.y += 1
if Input.is_action_pressed("move_up"):
velocity.y -= 1
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if Input.is_action_pressed("slow"):
rate = 0.5
if Input.is_action_pressed(("shot")) and finalShot > 0.1:
var shot = shot_scene.instantiate()
shot.linear_velocity = Vector2(0,-800)
shot.position = position
# ステージに生成を指示
shot_signal.emit(shot)
finalShot = 0
finalShot += delta
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if velocity.length() > 0:
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velocity = velocity.normalized() * speed * rate
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$AnimatedSprite2D.play()
else:
$AnimatedSprite2D.stop()
position += velocity * delta
position = position.clamp(Vector2(15,15), Vector2(960-15,1080-15))
if velocity.x != 0:
$AnimatedSprite2D.animation = "walk"
$AnimatedSprite2D.flip_h = velocity.x < 0
elif velocity.y != 0:
$AnimatedSprite2D.animation = "up"