extends Area2D @export var speed = 400 @export var shot_scene: PackedScene var finalShot = 0.0 signal shot_signal # Called when the node enters the scene tree for the first time. func _ready(): pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): var velocity = Vector2.ZERO # The player's movement vector. var rate = 1 if Input.is_action_pressed("move_right"): velocity.x += 1 if Input.is_action_pressed("move_left"): velocity.x -= 1 if Input.is_action_pressed("move_down"): velocity.y += 1 if Input.is_action_pressed("move_up"): velocity.y -= 1 if Input.is_action_pressed("slow"): rate = 0.5 if Input.is_action_pressed(("shot")) and finalShot > 0.1: var shot = shot_scene.instantiate() shot.linear_velocity = Vector2(0,-800) shot.position = position # ステージに生成を指示 shot_signal.emit(shot) finalShot = 0 finalShot += delta if velocity.length() > 0: velocity = velocity.normalized() * speed * rate $AnimatedSprite2D.play() else: $AnimatedSprite2D.stop() position += velocity * delta position = position.clamp(Vector2(15,15), Vector2(960-15,1080-15)) if velocity.x != 0: $AnimatedSprite2D.animation = "walk" $AnimatedSprite2D.flip_h = velocity.x < 0 elif velocity.y != 0: $AnimatedSprite2D.animation = "up"