24 lines
1.2 KiB
JavaScript
24 lines
1.2 KiB
JavaScript
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function UnityProgress(unityInstance, progress) {
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if (!unityInstance.Module)
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return;
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if (!unityInstance.logo) {
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unityInstance.logo = document.createElement("div");
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unityInstance.logo.className = "logo " + unityInstance.Module.splashScreenStyle;
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unityInstance.container.appendChild(unityInstance.logo);
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}
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if (!unityInstance.progress) {
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unityInstance.progress = document.createElement("div");
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unityInstance.progress.className = "progress " + unityInstance.Module.splashScreenStyle;
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unityInstance.progress.empty = document.createElement("div");
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unityInstance.progress.empty.className = "empty";
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unityInstance.progress.appendChild(unityInstance.progress.empty);
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unityInstance.progress.full = document.createElement("div");
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unityInstance.progress.full.className = "full";
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unityInstance.progress.appendChild(unityInstance.progress.full);
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unityInstance.container.appendChild(unityInstance.progress);
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}
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unityInstance.progress.full.style.width = (100 * progress) + "%";
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unityInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
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if (progress == 1)
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unityInstance.logo.style.display = unityInstance.progress.style.display = "none";
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}
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