package net.minecraft.entity;

import javax.annotation.Nullable;
import net.minecraft.item.ItemStack;

public interface ICrossbowUser {
   void setCharging(boolean p_213671_1_);

   void shoot(LivingEntity p_213670_1_, ItemStack p_213670_2_, IProjectile p_213670_3_, float p_213670_4_);

   /**
    * Gets the active target the Task system uses for tracking
    */
   @Nullable
   LivingEntity getAttackTarget();
}
