package net.minecraft.client.shader;

import net.minecraft.client.renderer.Matrix4f;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;

@OnlyIn(Dist.CLIENT)
public class ShaderDefault {
   public void set(float p_148090_1_) {
   }

   public void set(float p_148087_1_, float p_148087_2_) {
   }

   public void set(float p_148095_1_, float p_148095_2_, float p_148095_3_) {
   }

   public void set(float p_148081_1_, float p_148081_2_, float p_148081_3_, float p_148081_4_) {
   }

   public void setSafe(float p_148092_1_, float p_148092_2_, float p_148092_3_, float p_148092_4_) {
   }

   public void set(int p_148083_1_, int p_148083_2_, int p_148083_3_, int p_148083_4_) {
   }

   public void set(float[] p_148097_1_) {
   }

   public void set(Matrix4f p_195652_1_) {
   }
}
