package net.minecraft.world.biome;

import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.EntityType;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.gen.GenerationStage;
import net.minecraft.world.gen.feature.BigMushroomFeatureConfig;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.IFeatureConfig;
import net.minecraft.world.gen.feature.MultipleRandomFeatureConfig;
import net.minecraft.world.gen.feature.structure.MineshaftConfig;
import net.minecraft.world.gen.feature.structure.MineshaftStructure;
import net.minecraft.world.gen.placement.IPlacementConfig;
import net.minecraft.world.gen.placement.Placement;
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;

public final class DarkForestHillsBiome extends Biome {
   public DarkForestHillsBiome() {
      super((new Biome.Builder()).surfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.GRASS_DIRT_GRAVEL_CONFIG).precipitation(Biome.RainType.RAIN).category(Biome.Category.FOREST).depth(0.2F).scale(0.4F).temperature(0.7F).downfall(0.8F).waterColor(4159204).waterFogColor(329011).parent("dark_forest"));
      this.addStructure(Feature.WOODLAND_MANSION, IFeatureConfig.NO_FEATURE_CONFIG);
      this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
      this.addStructure(Feature.STRONGHOLD, IFeatureConfig.NO_FEATURE_CONFIG);
      DefaultBiomeFeatures.addCarvers(this);
      DefaultBiomeFeatures.addStructures(this);
      DefaultBiomeFeatures.addLakes(this);
      DefaultBiomeFeatures.addMonsterRooms(this);
      this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createDecoratedFeature(Feature.RANDOM_SELECTOR, new MultipleRandomFeatureConfig(new Feature[]{Feature.HUGE_RED_MUSHROOM, Feature.HUGE_BROWN_MUSHROOM, Feature.DARK_OAK_TREE, Feature.FANCY_TREE}, new IFeatureConfig[]{new BigMushroomFeatureConfig(false), new BigMushroomFeatureConfig(false), IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.025F, 0.05F, 0.6666667F, 0.1F}, Feature.NORMAL_TREE, IFeatureConfig.NO_FEATURE_CONFIG), Placement.DARK_OAK_TREE, IPlacementConfig.NO_PLACEMENT_CONFIG));
      DefaultBiomeFeatures.addDoubleFlowers(this);
      DefaultBiomeFeatures.addStoneVariants(this);
      DefaultBiomeFeatures.addOres(this);
      DefaultBiomeFeatures.addSedimentDisks(this);
      DefaultBiomeFeatures.addDefaultFlowers(this);
      DefaultBiomeFeatures.addGrass(this);
      DefaultBiomeFeatures.addMushrooms(this);
      DefaultBiomeFeatures.addReedsAndPumpkins(this);
      DefaultBiomeFeatures.addSprings(this);
      DefaultBiomeFeatures.addFreezeTopLayer(this);
      this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.SHEEP, 12, 4, 4));
      this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4));
      this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.CHICKEN, 10, 4, 4));
      this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.COW, 8, 4, 4));
      this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
   }

   @OnlyIn(Dist.CLIENT)
   public int getGrassColor(BlockPos pos) {
      int i = super.getGrassColor(pos);
      return (i & 16711422) + 2634762 >> 1;
   }
}
