44 lines
947 B
JavaScript
44 lines
947 B
JavaScript
let clientId = null;
|
|
let controller = null;
|
|
let roomData = null;
|
|
|
|
const commands = { gameStart: "GameStart", addCard:"AddCard"};
|
|
|
|
function onSystemMessage(obj) {
|
|
if (clientId === null) {
|
|
clientId = obj.deliveryTo.clientId;
|
|
} else if (obj.from === clientId) {
|
|
roomData = obj.roomData;
|
|
controller.joinNewPlayer(obj);
|
|
} else {
|
|
controller.joinNewPlayer(obj);
|
|
}
|
|
}
|
|
|
|
function joinToRoom(id, name) {
|
|
if (id == null)
|
|
controller = new HostController();
|
|
else
|
|
controller = new PlayerController();
|
|
|
|
let obj = {
|
|
messageType: "SYSTEM",
|
|
from: clientId,
|
|
roomData: {
|
|
roomId: id,
|
|
roomName: name
|
|
}
|
|
};
|
|
console.log(obj);
|
|
socket.send(JSON.stringify(obj));
|
|
}
|
|
|
|
class Card {
|
|
cardType;
|
|
id;
|
|
|
|
constructor(type, idIndex) {
|
|
this.cardType = type;
|
|
this.id = `${type.prefix}-${type.count}-${idIndex}`;
|
|
}
|
|
} |