ExtinctionOnline/static/js/host-controller.js
2025-08-31 18:27:04 +09:00

174 lines
6.4 KiB
JavaScript

"use strict";
const firstCardCount = 5;
class HostController {
playerController = null;
deck = new Array();
discards = new Array();
players = new Map();
turnOrder;
turn = -1;
latestWaitingId = 0;
waitings = new Map();
constructor() {
this.playerController = new PlayerController();
EXOUtils.init();
}
async gameStart() {
// ターンを決定
this.turnOrder = EXOUtils.shuffleArray([...this.players.keys()]);
// ゲームを開始
let startMessage = new MessageBuilder().game();
startMessage.addCommand(commands.gameStart, null, ...this.turnOrder).send();
// すべてのカードを生成
Object.keys(cardTypes).forEach(key => {
for (let i = 0; i < cardTypes[key].count; ++i)
this.deck.push(new Card(cardTypes[key], i + 1));
});
// 山札をシャッフル
EXOUtils.shuffleArray(this.deck);
console.log([...this.deck]);
await this.distributionCards();
this.nextTurn();
}
async distributionCards() {
for (let i = 0; i < firstCardCount; ++i) {
for (const playerId of this.turnOrder) {
await this.players.get(playerId).addCard(this.deck.splice(0, 1)[0]);
await new Promise(resolve => setTimeout(resolve, 700));
}
}
}
async nextTurn() {
// ターンを進める
++this.turn;
if (this.turnOrder.length <= this.turn) this.turn = 0;
const turnPlayer = this.players.get(this.turnOrder[this.turn]);
// カードを一枚引く
await turnPlayer.addCard(this.deck.splice(0, 1)[0]);
await new Promise(resolve => setTimeout(resolve, 700));
// 操作待ち
this.cardCommands.selectCards((selectedBy, targetStockId, ...cardsIndex)=>{
const stock = this.cardCommands.getStock(targetStockId);
stock[cardsIndex[0]].cardType.onGet;
}, turnPlayer.clientId, turnPlayer.clientId, 1);
//if (!this.waiting.has(turnPlayer.clientId)) this.waiting.set(turnPlayer.clientId, []);
//this.waiting.get(turnPlayer.clientId).push(commands.useCard);
}
onGameMessage(message) {
if (message.body.side === side.player || message.body.side === side.both)
this.playerController.onGameMessage(message);
if (message.body.side === side.host || message.body.side === side.both)
message.body.commands.forEach(command => {
switch (command.name) {
case commands.waiting:
if (!this.waitings.has(command.args[0])) return;
const waiting = this.waitings.get(command.args[0]);
if (message.from !== waiting.args[0]) return;
waiting.onOperation(...waiting.args, ...command.args);
break;
}
});
/*
if (message.body.side !== side.host && message.body.side !== side.both) return;
message.body.commands.forEach(command => {
if (!this.waiting.get(message.from)?.includes(command.name)) return;
switch (command.name) {
case commands.useCard:
break;
}
});*/
}
joinNewPlayer(obj) {
this.players.set(obj.from, new Player(obj.from));
let messageBuilder = new MessageBuilder().game();
messageBuilder.addCommand(commands.syncRoomData, null, clientId, [...this.players.keys()]);
messageBuilder.send();
}
cardCommands = {
remove: (targetId, card, index, canRecycle) => {
const player = this.players.get(targetId);
index = player.cards.findIndex(it => it.id == card.id && it.cardType.id == card.cardType.id);
card = player.cards[index];
if (canRecycle)
this.discards.push(...player.cards.splice(index, 1));
else
this.cardCommands.backIntoDeck(card);
new MessageBuilder().game().addCommand(commands.worker, targetId, "remove", [targetId, { cardType: { id: card.cardType.id }, idIndex: card.idIndex }, index, canRecycle]).send();
},
backIntoDeck: (card) => {
this.deck.splice(Math.floor(Math.random() * (this.deck.length + 1)), 0, card);
},
selectCards: (callback, targetId, targetStockId, count) => {
const waitingId = ++this.latestWaitingId;
this.waitings.set(waitingId, { onOperation: this.clientOperations.useCards, targetId: targetId, args: [callback, targetId, targetStockId, count] });
new MessageBuilder(targetId).game().addCommand(commands.worker, targetId, "selectCards", [targetId, targetStockId, count, waitingId]).send();
},
getStock: (stockId) => {
if (stockId === "DISCARDS") return this.discards;
return this.players?.get(stockId).cards;
},
};
clientOperations = {
useCards: (callback, selectedBy, targetStockId, count, waitingId, ...cardsIndex) => {
if (cardsIndex.length != Number(count)) { console.log("count missmatch"); return; }
callback(selectedBy, targetStockId, ...cardsIndex);
}
};
}
class EXOUtils {
static worker;
static init() {
this.worker = new Worker("static/js/card-module.js");
this.worker.onmessage = this.#onMessage;
}
static shuffleArray(array) {
let currentIndex = array.length;
while (currentIndex) {
let j = Math.floor(Math.random() * currentIndex);
let t = array[--currentIndex];
array[currentIndex] = array[j];
array[j] = t;
}
return array;
}
static capsuleExecute(funText, target) {
this.worker.postMessage({ type: "run", function: funText, target: target, players: controller.players });
}
// Worker Commands
static #onMessage(e) {
switch (e.data.type) {
case "game":
switch (e.data.game.command) {
case "discard":
controller.cardCommands.remove(e.data.game.target.clientId, e.data.game.card, null, true);
break;
case "selectCards":
controller.cardCommands.selectCards(e.data.game.target.clientId, e.data.game.card, null, true);
break;
}
break;
}
}
}