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noyciy7037 2022-11-04 22:05:08 +09:00
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# Created by https://www.toptal.com/developers/gitignore/api/visualstudiocode,windows,linux
# Edit at https://www.toptal.com/developers/gitignore?templates=visualstudiocode,windows,linux
### Linux ###
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{
// IntelliSense 使
//
// : https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "pwa-chrome",
"request": "launch",
"name": "Launch Chrome against localhost",
"runtimeExecutable": "C:\\Program Files\\BraveSoftware\\Brave-Browser\\Application\\brave.exe",
"url": "http://localhost:5500",
"webRoot": "${workspaceFolder}"
}
]
}

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# Created by https://www.toptal.com/developers/gitignore/api/visualstudio,visualstudiocode,csharp,windows
# Edit at https://www.toptal.com/developers/gitignore?templates=visualstudio,visualstudiocode,csharp,windows
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# Windows thumbnail cache files
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# User-specific files
# User-specific files (MonoDevelop/Xamarin Studio)
# Mono auto generated files
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# Visual Studio 2017 auto generated files
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# NUnit
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# Files built by Visual Studio
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# MightyMoose
# Web workbench (sass)
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# but database connection strings (with potential passwords) will be unencrypted
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# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
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# NuGet Symbol Packages
# The packages folder can be ignored because of Package Restore
# except build/, which is used as an MSBuild target.
# Uncomment if necessary however generally it will be regenerated when needed
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# Microsoft Azure Build Output
# Microsoft Azure Emulator
# Windows Store app package directories and files
# Visual Studio cache files
# files ending in .cache can be ignored
# but keep track of directories ending in .cache
# Others
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
# RIA/Silverlight projects
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
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# Visual Studio 6 build log
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# JetBrains Rider
### VisualStudio Patch ###
# Additional files built by Visual Studio
# End of https://www.toptal.com/developers/gitignore/api/visualstudio,visualstudiocode,csharp,windows

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using Fleck;
namespace ExtinctionOnline.Server.ClientData
{
public class ClientInfo
{
public readonly string ClientId;
public readonly IWebSocketConnection Socket;
public string? RoomId = null;
public ClientInfo(string id, IWebSocketConnection socket)
{
ClientId = id;
Socket = socket;
}
}
}

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using ExtinctionOnline.Server.ClientData;
using ExtinctionOnline.Server.Communication;
using ExtinctionOnline.Server.Room;
namespace ExtinctionOnline.Server
{
internal class Commands
{
public static void SystemCommand(MessageData messageData, ClientInfo client, string original)
{
if (messageData.RoomDataMessage == null) throw new NullReferenceException("roomData is needed.");
var roomData = messageData.RoomDataMessage;
RoomController.JoinToRoom(roomData, client);
}
public static void Game(MessageData messageData, ClientInfo client, string original)
{
if (messageData.RoomDataMessage == null) throw new NullReferenceException("roomData is needed.");
var roomData = messageData.RoomDataMessage;
if (roomData.RoomId == null) throw new NullReferenceException("roomData.RoomId is needed.");
if (messageData.DeliveryTo == null) throw new NullReferenceException("deliveryTo is needed.");
DeliveryTo deliveryTo = messageData.DeliveryTo;
if (deliveryTo.Type == null) throw new NullReferenceException("deliveryTo.type is needed.");
if (deliveryTo.Type == "ROOM")
{
Server.s_rooms[roomData.RoomId].MessageToAll(original);
return;
}
if (deliveryTo.ClientId == null) throw new NullReferenceException("deliveryTo.clientId is needed.");
ClientInfo? toClient = Server.s_rooms[roomData.RoomId]._clients.Find(it => it.ClientId == deliveryTo.ClientId);
if (toClient == null) throw new Exception($"Client {deliveryTo.ClientId} was not found.");
toClient.Socket.Send(original);
}
}
}

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using System.Text.Json.Serialization;
namespace ExtinctionOnline.Server.Communication
{
public class MessageData
{
[JsonPropertyName("messageType")]
// SYSTEM / GAME
public string? MessageType { get; set; }
[JsonPropertyName("from")]
// SERVER / client-id
public string? From { get; set; }
[JsonPropertyName("roomData")]
public RoomMessageData? RoomDataMessage { get; set; }
[JsonPropertyName("deliveryTo")]
public DeliveryTo? DeliveryTo { get; set; }
}
public class RoomMessageData
{
[JsonPropertyName("roomId")]
public string? RoomId { get; set; }
[JsonPropertyName("roomName")]
public string? RoomName { get; set; }
}
public class DeliveryTo
{
[JsonPropertyName("type")]
// ROOM / CLIENT / SERVER
public string? Type { get; set; }
[JsonPropertyName("clientId")]
public string? ClientId { get; set; }
}
}

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using System.Text.Encodings.Web;
using System.Text.Json;
using System.Text.Json.Serialization;
using System.Text.Unicode;
namespace ExtinctionOnline.Server.Communication
{
public class JsonUtil
{
public static JsonSerializerOptions GetJsonOptions()
{
return new JsonSerializerOptions
{
Encoder = JavaScriptEncoder.Create(UnicodeRanges.All),
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull
};
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<BaseOutputPath></BaseOutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Fleck" Version="1.2.0" />
</ItemGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32929.385
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ExtinctionOnline.Server", "ExtinctionOnline.Server.csproj", "{629D13FE-2630-4D6F-805F-8D5036C8E6BB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{629D13FE-2630-4D6F-805F-8D5036C8E6BB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{629D13FE-2630-4D6F-805F-8D5036C8E6BB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{629D13FE-2630-4D6F-805F-8D5036C8E6BB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{629D13FE-2630-4D6F-805F-8D5036C8E6BB}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {31833EBA-B90B-4BD3-9694-19C19A3BC412}
EndGlobalSection
EndGlobal

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// This file is used by Code Analysis to maintain SuppressMessage
// attributes that are applied to this project.
// Project-level suppressions either have no target or are given
// a specific target and scoped to a namespace, type, member, etc.
using System.Diagnostics.CodeAnalysis;
[assembly: SuppressMessage("Style", "IDE0060:未使用のパラメーターを削除します", Justification = "<保留中>", Scope = "member", Target = "~M:ExtinctionOnline.Server.Commands.Room(ExtinctionOnline.Server.Communication.MessageData,ExtinctionOnline.Server.ClientData.ClientInfo,System.String)")]

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ExtinctionOnline.Server
{
internal class Logo
{
public static string LogoStr = " :::::::::: ::: ::: ::::::::::: ::::::::::: :::: ::: :::::::: ::::::::::: ::::::::::: :::::::: :::: :::\n"
+ " :+: :+: :+: :+: :+: :+:+: :+: :+: :+: :+: :+: :+: :+: :+:+: :+: \n"
+ " +:+ +:+ +:+ +:+ +:+ :+:+:+ +:+ +:+ +:+ +:+ +:+ +:+ :+:+:+ +:+ \n"
+ " +#++:++# +#++:+ +#+ +#+ +#+ +:+ +#+ +#+ +#+ +#+ +#+ +:+ +#+ +:+ +#+ \n"
+ " +#+ +#+ +#+ +#+ +#+ +#+ +#+#+# +#+ +#+ +#+ +#+ +#+ +#+ +#+#+# \n"
+ " #+# #+# #+# #+# #+# #+# #+#+# #+# #+# #+# #+# #+# #+# #+# #+#+# \n"
+ "########## ### ### ### ########### ### #### ######## ### ########### ######## ### #### \n"
+ " :::::::: :::: ::: ::: ::::::::::: :::: ::: :::::::::: ______ ____ \n"
+ " :+: :+: :+:+: :+: :+: :+: :+:+: :+: :+: / ____/ __ / __ \\____ \n"
+ " +:+ +:+ :+:+:+ +:+ +:+ +:+ :+:+:+ +:+ +:+ / __/ | |/_/ / / / / __ \\ \n"
+ " +#+ +:+ +#+ +:+ +#+ +#+ +#+ +#+ +:+ +#+ +#++:++# / /____> < / /_/ / / / / \n"
+ " +#+ +#+ +#+ +#+#+# +#+ +#+ +#+ +#+#+# +#+ /_____/_/|_| \\____/_/ /_/ \n"
+ "#+# #+# #+# #+#+# #+# #+# #+# #+#+# #+# / /_(_)___ _____ / (_)___ ___ \n"
+ "######## ### #### ########## ########### ### #### ########## / __/ / __ \\/ ___/ / / / __ \\/ _ \\\n"
+ " :::::::: :::::::::: ::::::::: ::: ::: :::::::::: ::::::::: / /_/ / / / / /__ / / / / / / __/\n"
+ " :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: \\__/_/_/ /_/\\___/ /_/_/_/ /_/\\___/ \n"
+ " +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ / /_(_)___ ____ \n"
+ " +#++:++#++ +#++:++# +#++:++#: +#+ +:+ +#++:++# +#++:++#: / __/ / __ \\/ __ \\\n"
+ " +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ / /_/ / /_/ / / / /\n"
+ "#+# #+# #+# #+# #+# #+#+#+# #+# #+# #+# \\__/_/\\____/_/ /_/ \n"
+ "######## ########## ### ### ### ########## ### ### \n";
}
}

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using ExtinctionOnline.Server.ClientData;
using ExtinctionOnline.Server.Communication;
namespace ExtinctionOnline.Server.Room
{
internal class RoomController
{
internal static void JoinToRoom(RoomMessageData roomData, ClientInfo client)
{
if (client.RoomId != null)
{
throw new Exception("You are already in a room.");
}
else if (roomData.RoomId == null)
{
string roomGuid = Guid.NewGuid().ToString();
RoomData room = new RoomData(roomGuid, roomData.RoomName ?? roomGuid);
room.AddClient(client);
Server.s_lobby.Remove(client);
Server.s_rooms.Add(roomGuid, room);
}
else if (Server.s_rooms.ContainsKey(roomData.RoomId))
{
Server.s_lobby.Remove(client);
Server.s_rooms[roomData.RoomId].AddClient(client);
}
else
{
throw new Exception($"Rooms that do not exist: {roomData.RoomId}");
}
}
}
}

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using ExtinctionOnline.Server.ClientData;
using ExtinctionOnline.Server.Communication;
using System.Text.Json;
namespace ExtinctionOnline.Server.Room
{
internal class RoomData
{
internal string _id;
internal string _name;
internal bool _visibility = true;
internal List<ClientInfo> _clients = new();
internal RoomData(string id, string name)
{
_id = id;
_name = name;
}
internal void AddClient(ClientInfo client)
{
client.RoomId = _id;
_clients.Add(client);
MessageToAll(JsonSerializer.Serialize(new MessageData
{
MessageType = "SYSTEM",
From = client.ClientId,
DeliveryTo = new DeliveryTo { Type = "ROOM" },
RoomDataMessage = new RoomMessageData { RoomId = _id, RoomName = _name }
},
JsonUtil.GetJsonOptions()));
}
internal void RemoveClient(ClientInfo client)
{
client.RoomId = null;
_clients.Remove(client);
MessageToAll(JsonSerializer.Serialize(new MessageData
{
MessageType = "SYSTEM",
From = client.ClientId,
DeliveryTo = new DeliveryTo { Type = "ROOM" },
RoomDataMessage = new RoomMessageData { RoomId = null }
},
JsonUtil.GetJsonOptions()));
}
internal void MessageToAll(string message)
{
for (int i = 0; i < _clients.Count; ++i)
_clients[i].Socket.Send(message);
}
}
}

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using ExtinctionOnline.Server.ClientData;
using ExtinctionOnline.Server.Communication;
using ExtinctionOnline.Server.Room;
using Fleck;
using System.Collections.Generic;
using System.Text.Json;
namespace ExtinctionOnline.Server
{
/// <summary>
/// Extinction Online のサーバー。
/// </summary>
public class Server
{
/// <summary>
/// すべてのクライアントのリスト
/// </summary>
internal static readonly List<ClientInfo> s_clients = new();
/// <summary>
/// Lobbyに居るクライアントのリスト
/// </summary>
internal static readonly List<ClientInfo> s_lobby = new();
/// <summary>
/// それぞれのRoomのIDとRoomのリスト
/// </summary>
internal static readonly Dictionary<string, RoomData> s_rooms = new();
/// <summary>
/// メッセージ処理の辞書。呼び出し用
/// </summary>
static readonly Dictionary<string, Action<MessageData, ClientInfo, string>> s_messageTypes = new()
{
{ "SYSTEM", Commands.SystemCommand },
{ "GAME", Commands.Game },
};
/// <summary>
/// サーバーのメインメソッド。
/// </summary>
///
/// <remarks>外部からの呼び出し非推奨</remarks>
/// <param name="args">コマンド実行時の引数</param>
public static void Main(string[] args)
{
Console.WriteLine(Logo.LogoStr);
// TODO:ポート変更を可能に
var server = new WebSocketServer("ws://0.0.0.0:1234");
server.Start(socket =>
{
socket.OnOpen = () => OnOpen(socket);
socket.OnClose = () => OnClose(socket);
socket.OnMessage = message => OnMessage(socket, message);
});
// 標準入力を受付
string? data = "";
while (data == null || !data.StartsWith("exit"))
{
data = Console.ReadLine();
}
foreach (var c in new List<ClientInfo>(s_clients))
{
c.Socket.Close();
}
server.Dispose();
}
/// <summary>
/// クライアントとの接続が開いたとき用のHook。
/// </summary>
/// <remarks>外部からの呼び出し非推奨</remarks>
/// <param name="socket">クライアントとのソケット</param>
static void OnOpen(IWebSocketConnection socket)
{
// Guidを生成してクライアントに送信、記録
Guid clientGuid = Guid.NewGuid();
s_clients.Add(new ClientInfo(clientGuid.ToString(), socket));
socket.Send(JsonSerializer.Serialize(new MessageData { MessageType = "SYSTEM", DeliveryTo = new DeliveryTo { Type = "CLIENT", ClientId = clientGuid.ToString() } },
JsonUtil.GetJsonOptions()));
Console.WriteLine($"Open connection: {socket.ConnectionInfo.ClientIpAddress}:{socket.ConnectionInfo.ClientPort}");
}
/// <summary>
/// クライアントとの接続が閉じたとき用のHook。
/// </summary>
/// <remarks>外部からの呼び出し非推奨</remarks>
/// <param name="socket">クライアントとのソケット</param>
static void OnClose(IWebSocketConnection socket)
{
var client = s_clients.Find(it => it.Socket.GetHashCode() == socket.GetHashCode());
if (client != null)
{
if (client.RoomId != null)
{
string roomId = client.RoomId;
lock (((System.Collections.IDictionary)s_rooms).SyncRoot)
{
s_rooms[roomId].RemoveClient(client);
if (s_rooms[roomId]._clients.Count <= 0) s_rooms.Remove(roomId);
}
}
else
{
s_lobby.Remove(client);
}
lock (((System.Collections.ICollection)s_clients).SyncRoot)
{
s_clients.Remove(client);
}
}
Console.WriteLine($"Close connection: {socket.ConnectionInfo.ClientIpAddress}:{socket.ConnectionInfo.ClientPort}");
}
/// <summary>
/// クライアントからメッセージを受け取ったとき用のHook。
/// </summary>
/// <remarks>外部からの呼び出し非推奨</remarks>
/// <param name="socket">クライアントとのソケット</param>
/// <param name="message">受け取ったメッセージ</param>
static void OnMessage(IWebSocketConnection socket, string message)
{
Console.WriteLine(socket.GetHashCode());
Console.WriteLine(message);
try
{
MessageData? messageData = JsonSerializer.Deserialize<MessageData>(message, JsonUtil.GetJsonOptions());
if (messageData == null) throw new NullReferenceException("messageData(Json body) is needed.");
if (messageData.From == null) throw new NullReferenceException("from is needed.");
if (messageData.MessageType == null) throw new NullReferenceException("messageType is needed.");
var client = s_clients.Find(it => it.Socket.GetHashCode() == socket.GetHashCode());
if (client == null) throw new NullReferenceException("client is null. Not found in client list.");
if (client.ClientId != messageData.From) throw new Exception("ClientId does not match.");
s_messageTypes[messageData.MessageType].Invoke(messageData, client, message);
}
catch (JsonException)
{
socket.Send("Invalid message. It must be JSON. Close connection.");
socket.Close();
}
catch (Exception e)
{
socket.Send($"Invalid message. {e.Message}; Close connection.");
socket.Close();
}
}
/*
/// <summary>
/// すべてのクライアントにメッセージを送信する。
/// </summary>
/// <param name="data">送信するメッセージ本文</param>
internal static void SendMessageToAll(string data)
{
foreach (var c in s_clients)
{
c.Socket.Send(data);
}
}
/// <summary>
/// 指定したRoom内の指定したクライアント以外にメッセージを送信する。
/// </summary>
/// <param name="roomId">RoomのID</param>
/// <param name="data">送信するメッセージ本文</param>
/// <param name="without">除外するクライアントのリスト</param>
internal static void SendMessageToWithout(string roomId, string data, List<ClientInfo> without)
{
foreach (var c in s_rooms[roomId])
{
if (!without.Contains(c))
c.Socket.Send(data);
}
}
/// <summary>
/// 指定したクライアントにメッセージを送信する。
/// </summary>
/// <param name="data">送信するメッセージ本文</param>
/// <param name="clients">クライアントのリスト</param>
internal static void SendMessageToListClient(string data, List<ClientInfo> clients)
{
foreach (var c in clients)
{
c.Socket.Send(data);
}
}
/// <summary>
/// クライアントを指定したRoomに参加させる。
/// </summary>
/// <param name="roomId">RoomのID</param>
/// <param name="client">参加するClient</param>
/// <param name="doCreate">存在しないRoomを作成するか</param>
public static void JoinClientToRoom(string roomId, ClientInfo client, bool doCreate)
{
if (s_rooms.ContainsKey(roomId))
{
s_rooms[roomId].Add(client);
}
else
{
if (doCreate)
{
s_rooms.Add(roomId, new List<ClientInfo>() { client });
}
else
{
throw new Exception("The specified Room does not exist.");
}
}
client.RoomId = roomId;
client.Socket.Send(JsonSerializer.Serialize(new MessageData
{
MessageType = "Room",
RoomData = new RoomMessageData() { RequestType = "Joined", RoomId = roomId }
}, JsonUtil.GetJsonOptions()));
if (s_rooms[roomId].Count > 1)
{
List<ClientMessageData> clients = new List<ClientMessageData>();
foreach (var existingClient in s_rooms[roomId])
{
if (client.ClientId != existingClient.ClientId)
clients.Add(new ClientMessageData() { ClientId = existingClient.ClientId });
}
client.Socket.Send(JsonSerializer.Serialize(new MessageData
{
MessageType = "Room",
RoomData = new RoomMessageData() { RequestType = "ClientsInfoNotification", RoomId = roomId },
ClientsInfo = clients,
}));
}
SendMessageToWithout(roomId, JsonSerializer.Serialize(new MessageData
{
MessageType = "Room",
ClientId = client.ClientId,
RoomData = new RoomMessageData()
{
RequestType = "ClientJoined",
RoomId = roomId
}
}, JsonUtil.GetJsonOptions()), new() { client });
}*/
}
}

15
README.md Normal file
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# Extinction Online
とあるカードゲーム(ローカル)をオンライン実装したい計画。
## クライアント
/index.htmlをブラウザで開く。主にJavaScript製。
## サーバー
/ExtinctionOnline.Server/以下。C#製で通信はWebSocket。
## 今後の計画
- とりあえず動かす
- SSL対応とか
- パフォーマンス改善
- チート防止(ホストクライアントを除くプレイヤーの不正防止)
- 移植(Unityとか使ってグラフィックも凝りたい)

17
index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="static/js/game-client.js"></script>
<script src="static/js/websocket.js"></script>
<script src="static/js/player-controller.js"></script>
<script src="static/js/host-controller.js"></script>
<script src="static/js/cards.js"></script>
<title>Document</title>
</head>
<body>
</body>
</html>

111
static/js/cards.js Normal file
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const cardTypes = {
unknown: {
id: "unknown",
count: -1
},
one: {
id: "one",
prefix: "A",
count: 7
},
two: {
id: "two",
prefix: "B",
count: 6
},
three: {
id: "three",
prefix: "C",
count: 5
},
four: {
id: "four",
prefix: "D",
count: 4
},
five: {
id: "five",
prefix: "E",
count: 3
},
six: {
id: "six",
prefix: "F",
count: 2
},
seven: {
id: "seven",
prefix: "G",
count: 1
},
rob: {
id: "rob",
prefix: "J",
count: 4
},
robKill: {
id: "robKill",
prefix: "K",
count: 1
},
recycle: {
id: "recycle",
prefix: "L",
count: 4
},
reincarnation: {
id: "reincarnation",
prefix: "M",
count: 1
},
seeThrough: {
id: "seeThrough",
prefix: "P",
count: 4
},
clairvoyant: {
id: "clairvoyant",
prefix: "Q",
count: 1
},
bacteria: {
id: "bacteria",
prefix: "U",
count: 3
},
extinction: {
id: "extinction",
prefix: "H",
count: 4
},
annihilation: {
id: "annihilation",
prefix: "I",
count: 1
},
drop: {
id: "drop",
prefix: "N",
count: 3
},
dumping: {
id: "dumping",
prefix: "O",
count: 1
},
trade: {
id: "trade",
prefix: "R",
count: 2
},
shieldRoom: {
id: "shieldRoom",
prefix: "S",
count: 1
},
lose: {
id: "lose",
prefix: "T",
count: 1
}
}

44
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let clientId = null;
let controller = null;
let roomData = null;
const commands = { gameStart: "GameStart", addCard:"AddCard"};
function onSystemMessage(obj) {
if (clientId === null) {
clientId = obj.deliveryTo.clientId;
} else if (obj.from === clientId) {
roomData = obj.roomData;
controller.joinNewPlayer(obj);
} else {
controller.joinNewPlayer(obj);
}
}
function joinToRoom(id, name) {
if (id == null)
controller = new HostController();
else
controller = new PlayerController();
let obj = {
messageType: "SYSTEM",
from: clientId,
roomData: {
roomId: id,
roomName: name
}
};
console.log(obj);
socket.send(JSON.stringify(obj));
}
class Card {
cardType;
id;
constructor(type, idIndex) {
this.cardType = type;
this.id = `${type.prefix}-${type.count}-${idIndex}`;
}
}

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const firstCardCount = 5;
class HostController {
playerController = null;
deck = new Array();
players = new Array();
constructor() {
this.playerController = new PlayerController();
}
gameStart() {
socket.send(JSON.stringify({
from: clientId,
messageType: "GAME",
roomData: roomData,
deliveryTo: {
type: "ROOM"
},
body: {
commands: [{ name: commands.gameStart }]
}
}));
Object.keys(cardTypes).forEach(key => {
for (let i = 0; i < cardTypes[key].count; ++i)
this.deck.push(new Card(cardTypes[key], i + 1));
});
// 山札をシャッフル
let currentIndex = this.deck.length;
while (currentIndex) {
let j = Math.floor(Math.random() * currentIndex);
let t = this.deck[--currentIndex];
this.deck[currentIndex] = this.deck[j];
this.deck[j] = t;
}
for (let i = 0; i < this.players.length; ++i) {
let messageObject = {
from: clientId,
messageType: "GAME",
roomData: roomData,
deliveryTo: {
type: "CLIENT",
clientId: this.players[i].clientId
},
body: {
commands: []
}
};
for (let j = 0; j < firstCardCount; ++j) {
messageObject.body.commands.push({
name: commands.addCard,
target: this.players[i].clientId,
args: [
this.deck[0].cardType.id,
this.deck[0].id
]
});
this.deck.splice(0, 1);
}
socket.send(JSON.stringify(messageObject));
}
}
onGameMessage(message) {
}
joinNewPlayer(obj) {
this.players.push(new Player(obj.from));
}
}
class Player {
clientId;
cards = new Array();
constructor(id) {
this.clientId = id;
}
}

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class PlayerController {
hostClientId;
constructor() {
}
onGameMessage(message){
message.body.commands.forEach(command=>{
switch(command.name){
case commands.gameStart:
this.hostClientId = message.from;
break;
}
});
}
joinNewPlayer(obj){
}
}

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// WebSocket 接続を作成
const socket = new WebSocket('ws://localhost:1234');
// 接続が開いたときのイベント
socket.addEventListener('open', function (event) {
});
// メッセージの待ち受け
socket.addEventListener('message', function (event) {
console.log('Server>', event.data);
let obj = JSON.parse(event.data);
if (obj.messageType == "SYSTEM") {
onSystemMessage(obj);
}else if(obj.messageType == "GAME"){
controller.onGameMessage(obj);
}
});