initial commit
This commit is contained in:
commit
d5cfc2bd4f
64
.gitignore
vendored
Normal file
64
.gitignore
vendored
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@ -0,0 +1,64 @@
|
||||
# Created by https://www.toptal.com/developers/gitignore/api/visualstudiocode,windows,linux
|
||||
# Edit at https://www.toptal.com/developers/gitignore?templates=visualstudiocode,windows,linux
|
||||
|
||||
### Linux ###
|
||||
*~
|
||||
|
||||
# temporary files which can be created if a process still has a handle open of a deleted file
|
||||
.fuse_hidden*
|
||||
|
||||
# KDE directory preferences
|
||||
.directory
|
||||
|
||||
# Linux trash folder which might appear on any partition or disk
|
||||
.Trash-*
|
||||
|
||||
# .nfs files are created when an open file is removed but is still being accessed
|
||||
.nfs*
|
||||
|
||||
### VisualStudioCode ###
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
!.vscode/*.code-snippets
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Built Visual Studio Code Extensions
|
||||
*.vsix
|
||||
|
||||
### VisualStudioCode Patch ###
|
||||
# Ignore all local history of files
|
||||
.history
|
||||
.ionide
|
||||
|
||||
### Windows ###
|
||||
# Windows thumbnail cache files
|
||||
Thumbs.db
|
||||
Thumbs.db:encryptable
|
||||
ehthumbs.db
|
||||
ehthumbs_vista.db
|
||||
|
||||
# Dump file
|
||||
*.stackdump
|
||||
|
||||
# Folder config file
|
||||
[Dd]esktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# Windows Installer files
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# Windows shortcuts
|
||||
*.lnk
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/visualstudiocode,windows,linux
|
16
.vscode/launch.json
vendored
Normal file
16
.vscode/launch.json
vendored
Normal file
@ -0,0 +1,16 @@
|
||||
{
|
||||
// IntelliSense を使用して利用可能な属性を学べます。
|
||||
// 既存の属性の説明をホバーして表示します。
|
||||
// 詳細情報は次を確認してください: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"type": "pwa-chrome",
|
||||
"request": "launch",
|
||||
"name": "Launch Chrome against localhost",
|
||||
"runtimeExecutable": "C:\\Program Files\\BraveSoftware\\Brave-Browser\\Application\\brave.exe",
|
||||
"url": "http://localhost:5500",
|
||||
"webRoot": "${workspaceFolder}"
|
||||
}
|
||||
]
|
||||
}
|
620
ExtinctionOnline.Server/.gitignore
vendored
Normal file
620
ExtinctionOnline.Server/.gitignore
vendored
Normal file
@ -0,0 +1,620 @@
|
||||
|
||||
# Created by https://www.toptal.com/developers/gitignore/api/visualstudio,visualstudiocode,csharp,windows
|
||||
# Edit at https://www.toptal.com/developers/gitignore?templates=visualstudio,visualstudiocode,csharp,windows
|
||||
|
||||
### Csharp ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
|
||||
### VisualStudioCode ###
|
||||
!.vscode/*.code-snippets
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
|
||||
# Built Visual Studio Code Extensions
|
||||
*.vsix
|
||||
|
||||
### VisualStudioCode Patch ###
|
||||
# Ignore all local history of files
|
||||
.history
|
||||
.ionide
|
||||
|
||||
# Support for Project snippet scope
|
||||
|
||||
### Windows ###
|
||||
# Windows thumbnail cache files
|
||||
Thumbs.db
|
||||
Thumbs.db:encryptable
|
||||
ehthumbs.db
|
||||
ehthumbs_vista.db
|
||||
|
||||
# Dump file
|
||||
*.stackdump
|
||||
|
||||
# Folder config file
|
||||
[Dd]esktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# Windows Installer files
|
||||
|
||||
# Windows shortcuts
|
||||
*.lnk
|
||||
|
||||
### VisualStudio ###
|
||||
|
||||
# User-specific files
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
|
||||
# Mono auto generated files
|
||||
|
||||
# Build results
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
|
||||
# MSTest test Results
|
||||
|
||||
# NUnit
|
||||
|
||||
# Build Results of an ATL Project
|
||||
|
||||
# Benchmark Results
|
||||
|
||||
# .NET Core
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
|
||||
# StyleCop
|
||||
|
||||
# Files built by Visual Studio
|
||||
|
||||
# Chutzpah Test files
|
||||
|
||||
# Visual C++ cache files
|
||||
|
||||
# Visual Studio profiler
|
||||
|
||||
# Visual Studio Trace Files
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
|
||||
# TeamCity is a build add-in
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
|
||||
# Visual Studio code coverage results
|
||||
|
||||
# NCrunch
|
||||
|
||||
# MightyMoose
|
||||
|
||||
# Web workbench (sass)
|
||||
|
||||
# Installshield output folder
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
|
||||
# Click-Once directory
|
||||
|
||||
# Publish Web Output
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
|
||||
# NuGet Packages
|
||||
# NuGet Symbol Packages
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
# except build/, which is used as an MSBuild target.
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
|
||||
# Windows Store app package directories and files
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
# but keep track of directories ending in .cache
|
||||
|
||||
# Others
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
|
||||
# RIA/Silverlight projects
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
|
||||
# SQL Server files
|
||||
|
||||
# Business Intelligence projects
|
||||
|
||||
# Microsoft Fakes
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
|
||||
# Visual Studio 6 build log
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
|
||||
# Paket dependency manager
|
||||
|
||||
# FAKE - F# Make
|
||||
|
||||
# CodeRush personal settings
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
|
||||
# BizTalk build output
|
||||
|
||||
# OpenCover UI analysis results
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
|
||||
# Local History for Visual Studio
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
|
||||
# JetBrains Rider
|
||||
|
||||
### VisualStudio Patch ###
|
||||
# Additional files built by Visual Studio
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/visualstudio,visualstudiocode,csharp,windows
|
17
ExtinctionOnline.Server/ClientData/ClientInfo.cs
Normal file
17
ExtinctionOnline.Server/ClientData/ClientInfo.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using Fleck;
|
||||
|
||||
namespace ExtinctionOnline.Server.ClientData
|
||||
{
|
||||
public class ClientInfo
|
||||
{
|
||||
public readonly string ClientId;
|
||||
public readonly IWebSocketConnection Socket;
|
||||
public string? RoomId = null;
|
||||
|
||||
public ClientInfo(string id, IWebSocketConnection socket)
|
||||
{
|
||||
ClientId = id;
|
||||
Socket = socket;
|
||||
}
|
||||
}
|
||||
}
|
35
ExtinctionOnline.Server/Commands.cs
Normal file
35
ExtinctionOnline.Server/Commands.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using ExtinctionOnline.Server.ClientData;
|
||||
using ExtinctionOnline.Server.Communication;
|
||||
using ExtinctionOnline.Server.Room;
|
||||
|
||||
namespace ExtinctionOnline.Server
|
||||
{
|
||||
internal class Commands
|
||||
{
|
||||
public static void SystemCommand(MessageData messageData, ClientInfo client, string original)
|
||||
{
|
||||
if (messageData.RoomDataMessage == null) throw new NullReferenceException("roomData is needed.");
|
||||
var roomData = messageData.RoomDataMessage;
|
||||
RoomController.JoinToRoom(roomData, client);
|
||||
}
|
||||
|
||||
public static void Game(MessageData messageData, ClientInfo client, string original)
|
||||
{
|
||||
if (messageData.RoomDataMessage == null) throw new NullReferenceException("roomData is needed.");
|
||||
var roomData = messageData.RoomDataMessage;
|
||||
if (roomData.RoomId == null) throw new NullReferenceException("roomData.RoomId is needed.");
|
||||
if (messageData.DeliveryTo == null) throw new NullReferenceException("deliveryTo is needed.");
|
||||
DeliveryTo deliveryTo = messageData.DeliveryTo;
|
||||
if (deliveryTo.Type == null) throw new NullReferenceException("deliveryTo.type is needed.");
|
||||
if (deliveryTo.Type == "ROOM")
|
||||
{
|
||||
Server.s_rooms[roomData.RoomId].MessageToAll(original);
|
||||
return;
|
||||
}
|
||||
if (deliveryTo.ClientId == null) throw new NullReferenceException("deliveryTo.clientId is needed.");
|
||||
ClientInfo? toClient = Server.s_rooms[roomData.RoomId]._clients.Find(it => it.ClientId == deliveryTo.ClientId);
|
||||
if (toClient == null) throw new Exception($"Client {deliveryTo.ClientId} was not found.");
|
||||
toClient.Socket.Send(original);
|
||||
}
|
||||
}
|
||||
}
|
40
ExtinctionOnline.Server/Communication/JsonData.cs
Normal file
40
ExtinctionOnline.Server/Communication/JsonData.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace ExtinctionOnline.Server.Communication
|
||||
{
|
||||
public class MessageData
|
||||
{
|
||||
[JsonPropertyName("messageType")]
|
||||
// SYSTEM / GAME
|
||||
public string? MessageType { get; set; }
|
||||
|
||||
[JsonPropertyName("from")]
|
||||
// SERVER / client-id
|
||||
public string? From { get; set; }
|
||||
|
||||
[JsonPropertyName("roomData")]
|
||||
public RoomMessageData? RoomDataMessage { get; set; }
|
||||
|
||||
[JsonPropertyName("deliveryTo")]
|
||||
public DeliveryTo? DeliveryTo { get; set; }
|
||||
}
|
||||
|
||||
public class RoomMessageData
|
||||
{
|
||||
[JsonPropertyName("roomId")]
|
||||
public string? RoomId { get; set; }
|
||||
|
||||
[JsonPropertyName("roomName")]
|
||||
public string? RoomName { get; set; }
|
||||
}
|
||||
|
||||
public class DeliveryTo
|
||||
{
|
||||
[JsonPropertyName("type")]
|
||||
// ROOM / CLIENT / SERVER
|
||||
public string? Type { get; set; }
|
||||
|
||||
[JsonPropertyName("clientId")]
|
||||
public string? ClientId { get; set; }
|
||||
}
|
||||
}
|
19
ExtinctionOnline.Server/Communication/JsonUtil.cs
Normal file
19
ExtinctionOnline.Server/Communication/JsonUtil.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System.Text.Encodings.Web;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Text.Unicode;
|
||||
|
||||
namespace ExtinctionOnline.Server.Communication
|
||||
{
|
||||
public class JsonUtil
|
||||
{
|
||||
public static JsonSerializerOptions GetJsonOptions()
|
||||
{
|
||||
return new JsonSerializerOptions
|
||||
{
|
||||
Encoder = JavaScriptEncoder.Create(UnicodeRanges.All),
|
||||
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
14
ExtinctionOnline.Server/ExtinctionOnline.Server.csproj
Normal file
14
ExtinctionOnline.Server/ExtinctionOnline.Server.csproj
Normal file
@ -0,0 +1,14 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<BaseOutputPath></BaseOutputPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Fleck" Version="1.2.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
25
ExtinctionOnline.Server/ExtinctionOnline.Server.sln
Normal file
25
ExtinctionOnline.Server/ExtinctionOnline.Server.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.3.32929.385
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ExtinctionOnline.Server", "ExtinctionOnline.Server.csproj", "{629D13FE-2630-4D6F-805F-8D5036C8E6BB}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{629D13FE-2630-4D6F-805F-8D5036C8E6BB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{629D13FE-2630-4D6F-805F-8D5036C8E6BB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{629D13FE-2630-4D6F-805F-8D5036C8E6BB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{629D13FE-2630-4D6F-805F-8D5036C8E6BB}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {31833EBA-B90B-4BD3-9694-19C19A3BC412}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
8
ExtinctionOnline.Server/GlobalSuppressions.cs
Normal file
8
ExtinctionOnline.Server/GlobalSuppressions.cs
Normal file
@ -0,0 +1,8 @@
|
||||
// This file is used by Code Analysis to maintain SuppressMessage
|
||||
// attributes that are applied to this project.
|
||||
// Project-level suppressions either have no target or are given
|
||||
// a specific target and scoped to a namespace, type, member, etc.
|
||||
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
[assembly: SuppressMessage("Style", "IDE0060:未使用のパラメーターを削除します", Justification = "<保留中>", Scope = "member", Target = "~M:ExtinctionOnline.Server.Commands.Room(ExtinctionOnline.Server.Communication.MessageData,ExtinctionOnline.Server.ClientData.ClientInfo,System.String)")]
|
34
ExtinctionOnline.Server/Logo.cs
Normal file
34
ExtinctionOnline.Server/Logo.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ExtinctionOnline.Server
|
||||
{
|
||||
internal class Logo
|
||||
{
|
||||
public static string LogoStr = " :::::::::: ::: ::: ::::::::::: ::::::::::: :::: ::: :::::::: ::::::::::: ::::::::::: :::::::: :::: :::\n"
|
||||
+ " :+: :+: :+: :+: :+: :+:+: :+: :+: :+: :+: :+: :+: :+: :+:+: :+: \n"
|
||||
+ " +:+ +:+ +:+ +:+ +:+ :+:+:+ +:+ +:+ +:+ +:+ +:+ +:+ :+:+:+ +:+ \n"
|
||||
+ " +#++:++# +#++:+ +#+ +#+ +#+ +:+ +#+ +#+ +#+ +#+ +#+ +:+ +#+ +:+ +#+ \n"
|
||||
+ " +#+ +#+ +#+ +#+ +#+ +#+ +#+#+# +#+ +#+ +#+ +#+ +#+ +#+ +#+#+# \n"
|
||||
+ " #+# #+# #+# #+# #+# #+# #+#+# #+# #+# #+# #+# #+# #+# #+# #+#+# \n"
|
||||
+ "########## ### ### ### ########### ### #### ######## ### ########### ######## ### #### \n"
|
||||
+ " :::::::: :::: ::: ::: ::::::::::: :::: ::: :::::::::: ______ ____ \n"
|
||||
+ " :+: :+: :+:+: :+: :+: :+: :+:+: :+: :+: / ____/ __ / __ \\____ \n"
|
||||
+ " +:+ +:+ :+:+:+ +:+ +:+ +:+ :+:+:+ +:+ +:+ / __/ | |/_/ / / / / __ \\ \n"
|
||||
+ " +#+ +:+ +#+ +:+ +#+ +#+ +#+ +#+ +:+ +#+ +#++:++# / /____> < / /_/ / / / / \n"
|
||||
+ " +#+ +#+ +#+ +#+#+# +#+ +#+ +#+ +#+#+# +#+ /_____/_/|_| \\____/_/ /_/ \n"
|
||||
+ "#+# #+# #+# #+#+# #+# #+# #+# #+#+# #+# / /_(_)___ _____ / (_)___ ___ \n"
|
||||
+ "######## ### #### ########## ########### ### #### ########## / __/ / __ \\/ ___/ / / / __ \\/ _ \\\n"
|
||||
+ " :::::::: :::::::::: ::::::::: ::: ::: :::::::::: ::::::::: / /_/ / / / / /__ / / / / / / __/\n"
|
||||
+ " :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: \\__/_/_/ /_/\\___/ /_/_/_/ /_/\\___/ \n"
|
||||
+ " +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ / /_(_)___ ____ \n"
|
||||
+ " +#++:++#++ +#++:++# +#++:++#: +#+ +:+ +#++:++# +#++:++#: / __/ / __ \\/ __ \\\n"
|
||||
+ " +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ / /_/ / /_/ / / / /\n"
|
||||
+ "#+# #+# #+# #+# #+# #+#+#+# #+# #+# #+# \\__/_/\\____/_/ /_/ \n"
|
||||
+ "######## ########## ### ### ### ########## ### ### \n";
|
||||
|
||||
}
|
||||
}
|
33
ExtinctionOnline.Server/Room/RoomController.cs
Normal file
33
ExtinctionOnline.Server/Room/RoomController.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using ExtinctionOnline.Server.ClientData;
|
||||
using ExtinctionOnline.Server.Communication;
|
||||
|
||||
namespace ExtinctionOnline.Server.Room
|
||||
{
|
||||
internal class RoomController
|
||||
{
|
||||
internal static void JoinToRoom(RoomMessageData roomData, ClientInfo client)
|
||||
{
|
||||
if (client.RoomId != null)
|
||||
{
|
||||
throw new Exception("You are already in a room.");
|
||||
}
|
||||
else if (roomData.RoomId == null)
|
||||
{
|
||||
string roomGuid = Guid.NewGuid().ToString();
|
||||
RoomData room = new RoomData(roomGuid, roomData.RoomName ?? roomGuid);
|
||||
room.AddClient(client);
|
||||
Server.s_lobby.Remove(client);
|
||||
Server.s_rooms.Add(roomGuid, room);
|
||||
}
|
||||
else if (Server.s_rooms.ContainsKey(roomData.RoomId))
|
||||
{
|
||||
Server.s_lobby.Remove(client);
|
||||
Server.s_rooms[roomData.RoomId].AddClient(client);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Rooms that do not exist: {roomData.RoomId}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
54
ExtinctionOnline.Server/Room/RoomData.cs
Normal file
54
ExtinctionOnline.Server/Room/RoomData.cs
Normal file
@ -0,0 +1,54 @@
|
||||
using ExtinctionOnline.Server.ClientData;
|
||||
using ExtinctionOnline.Server.Communication;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace ExtinctionOnline.Server.Room
|
||||
{
|
||||
internal class RoomData
|
||||
{
|
||||
internal string _id;
|
||||
internal string _name;
|
||||
internal bool _visibility = true;
|
||||
internal List<ClientInfo> _clients = new();
|
||||
|
||||
internal RoomData(string id, string name)
|
||||
{
|
||||
_id = id;
|
||||
_name = name;
|
||||
}
|
||||
|
||||
internal void AddClient(ClientInfo client)
|
||||
{
|
||||
client.RoomId = _id;
|
||||
_clients.Add(client);
|
||||
MessageToAll(JsonSerializer.Serialize(new MessageData
|
||||
{
|
||||
MessageType = "SYSTEM",
|
||||
From = client.ClientId,
|
||||
DeliveryTo = new DeliveryTo { Type = "ROOM" },
|
||||
RoomDataMessage = new RoomMessageData { RoomId = _id, RoomName = _name }
|
||||
},
|
||||
JsonUtil.GetJsonOptions()));
|
||||
}
|
||||
|
||||
internal void RemoveClient(ClientInfo client)
|
||||
{
|
||||
client.RoomId = null;
|
||||
_clients.Remove(client);
|
||||
MessageToAll(JsonSerializer.Serialize(new MessageData
|
||||
{
|
||||
MessageType = "SYSTEM",
|
||||
From = client.ClientId,
|
||||
DeliveryTo = new DeliveryTo { Type = "ROOM" },
|
||||
RoomDataMessage = new RoomMessageData { RoomId = null }
|
||||
},
|
||||
JsonUtil.GetJsonOptions()));
|
||||
}
|
||||
|
||||
internal void MessageToAll(string message)
|
||||
{
|
||||
for (int i = 0; i < _clients.Count; ++i)
|
||||
_clients[i].Socket.Send(message);
|
||||
}
|
||||
}
|
||||
}
|
245
ExtinctionOnline.Server/Server.cs
Normal file
245
ExtinctionOnline.Server/Server.cs
Normal file
@ -0,0 +1,245 @@
|
||||
using ExtinctionOnline.Server.ClientData;
|
||||
using ExtinctionOnline.Server.Communication;
|
||||
using ExtinctionOnline.Server.Room;
|
||||
using Fleck;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace ExtinctionOnline.Server
|
||||
{
|
||||
/// <summary>
|
||||
/// Extinction Online のサーバー。
|
||||
/// </summary>
|
||||
public class Server
|
||||
{
|
||||
/// <summary>
|
||||
/// すべてのクライアントのリスト
|
||||
/// </summary>
|
||||
internal static readonly List<ClientInfo> s_clients = new();
|
||||
|
||||
/// <summary>
|
||||
/// Lobbyに居るクライアントのリスト
|
||||
/// </summary>
|
||||
internal static readonly List<ClientInfo> s_lobby = new();
|
||||
|
||||
/// <summary>
|
||||
/// それぞれのRoomのIDとRoomのリスト
|
||||
/// </summary>
|
||||
internal static readonly Dictionary<string, RoomData> s_rooms = new();
|
||||
|
||||
/// <summary>
|
||||
/// メッセージ処理の辞書。呼び出し用
|
||||
/// </summary>
|
||||
static readonly Dictionary<string, Action<MessageData, ClientInfo, string>> s_messageTypes = new()
|
||||
{
|
||||
{ "SYSTEM", Commands.SystemCommand },
|
||||
{ "GAME", Commands.Game },
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// サーバーのメインメソッド。
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>外部からの呼び出し非推奨</remarks>
|
||||
/// <param name="args">コマンド実行時の引数</param>
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Console.WriteLine(Logo.LogoStr);
|
||||
// TODO:ポート変更を可能に
|
||||
var server = new WebSocketServer("ws://0.0.0.0:1234");
|
||||
server.Start(socket =>
|
||||
{
|
||||
socket.OnOpen = () => OnOpen(socket);
|
||||
socket.OnClose = () => OnClose(socket);
|
||||
socket.OnMessage = message => OnMessage(socket, message);
|
||||
});
|
||||
|
||||
// 標準入力を受付
|
||||
string? data = "";
|
||||
while (data == null || !data.StartsWith("exit"))
|
||||
{
|
||||
data = Console.ReadLine();
|
||||
}
|
||||
foreach (var c in new List<ClientInfo>(s_clients))
|
||||
{
|
||||
c.Socket.Close();
|
||||
}
|
||||
server.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// クライアントとの接続が開いたとき用のHook。
|
||||
/// </summary>
|
||||
/// <remarks>外部からの呼び出し非推奨</remarks>
|
||||
/// <param name="socket">クライアントとのソケット</param>
|
||||
static void OnOpen(IWebSocketConnection socket)
|
||||
{
|
||||
// Guidを生成してクライアントに送信、記録
|
||||
Guid clientGuid = Guid.NewGuid();
|
||||
s_clients.Add(new ClientInfo(clientGuid.ToString(), socket));
|
||||
socket.Send(JsonSerializer.Serialize(new MessageData { MessageType = "SYSTEM", DeliveryTo = new DeliveryTo { Type = "CLIENT", ClientId = clientGuid.ToString() } },
|
||||
JsonUtil.GetJsonOptions()));
|
||||
Console.WriteLine($"Open connection: {socket.ConnectionInfo.ClientIpAddress}:{socket.ConnectionInfo.ClientPort}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// クライアントとの接続が閉じたとき用のHook。
|
||||
/// </summary>
|
||||
/// <remarks>外部からの呼び出し非推奨</remarks>
|
||||
/// <param name="socket">クライアントとのソケット</param>
|
||||
static void OnClose(IWebSocketConnection socket)
|
||||
{
|
||||
var client = s_clients.Find(it => it.Socket.GetHashCode() == socket.GetHashCode());
|
||||
if (client != null)
|
||||
{
|
||||
if (client.RoomId != null)
|
||||
{
|
||||
string roomId = client.RoomId;
|
||||
lock (((System.Collections.IDictionary)s_rooms).SyncRoot)
|
||||
{
|
||||
s_rooms[roomId].RemoveClient(client);
|
||||
if (s_rooms[roomId]._clients.Count <= 0) s_rooms.Remove(roomId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
s_lobby.Remove(client);
|
||||
}
|
||||
lock (((System.Collections.ICollection)s_clients).SyncRoot)
|
||||
{
|
||||
s_clients.Remove(client);
|
||||
}
|
||||
}
|
||||
Console.WriteLine($"Close connection: {socket.ConnectionInfo.ClientIpAddress}:{socket.ConnectionInfo.ClientPort}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// クライアントからメッセージを受け取ったとき用のHook。
|
||||
/// </summary>
|
||||
/// <remarks>外部からの呼び出し非推奨</remarks>
|
||||
/// <param name="socket">クライアントとのソケット</param>
|
||||
/// <param name="message">受け取ったメッセージ</param>
|
||||
static void OnMessage(IWebSocketConnection socket, string message)
|
||||
{
|
||||
Console.WriteLine(socket.GetHashCode());
|
||||
Console.WriteLine(message);
|
||||
try
|
||||
{
|
||||
MessageData? messageData = JsonSerializer.Deserialize<MessageData>(message, JsonUtil.GetJsonOptions());
|
||||
if (messageData == null) throw new NullReferenceException("messageData(Json body) is needed.");
|
||||
if (messageData.From == null) throw new NullReferenceException("from is needed.");
|
||||
if (messageData.MessageType == null) throw new NullReferenceException("messageType is needed.");
|
||||
var client = s_clients.Find(it => it.Socket.GetHashCode() == socket.GetHashCode());
|
||||
if (client == null) throw new NullReferenceException("client is null. Not found in client list.");
|
||||
if (client.ClientId != messageData.From) throw new Exception("ClientId does not match.");
|
||||
s_messageTypes[messageData.MessageType].Invoke(messageData, client, message);
|
||||
}
|
||||
catch (JsonException)
|
||||
{
|
||||
socket.Send("Invalid message. It must be JSON. Close connection.");
|
||||
socket.Close();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
socket.Send($"Invalid message. {e.Message}; Close connection.");
|
||||
socket.Close();
|
||||
}
|
||||
}
|
||||
/*
|
||||
/// <summary>
|
||||
/// すべてのクライアントにメッセージを送信する。
|
||||
/// </summary>
|
||||
/// <param name="data">送信するメッセージ本文</param>
|
||||
internal static void SendMessageToAll(string data)
|
||||
{
|
||||
foreach (var c in s_clients)
|
||||
{
|
||||
c.Socket.Send(data);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 指定したRoom内の指定したクライアント以外にメッセージを送信する。
|
||||
/// </summary>
|
||||
/// <param name="roomId">RoomのID</param>
|
||||
/// <param name="data">送信するメッセージ本文</param>
|
||||
/// <param name="without">除外するクライアントのリスト</param>
|
||||
internal static void SendMessageToWithout(string roomId, string data, List<ClientInfo> without)
|
||||
{
|
||||
foreach (var c in s_rooms[roomId])
|
||||
{
|
||||
if (!without.Contains(c))
|
||||
c.Socket.Send(data);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 指定したクライアントにメッセージを送信する。
|
||||
/// </summary>
|
||||
/// <param name="data">送信するメッセージ本文</param>
|
||||
/// <param name="clients">クライアントのリスト</param>
|
||||
internal static void SendMessageToListClient(string data, List<ClientInfo> clients)
|
||||
{
|
||||
foreach (var c in clients)
|
||||
{
|
||||
c.Socket.Send(data);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// クライアントを指定したRoomに参加させる。
|
||||
/// </summary>
|
||||
/// <param name="roomId">RoomのID</param>
|
||||
/// <param name="client">参加するClient</param>
|
||||
/// <param name="doCreate">存在しないRoomを作成するか</param>
|
||||
public static void JoinClientToRoom(string roomId, ClientInfo client, bool doCreate)
|
||||
{
|
||||
if (s_rooms.ContainsKey(roomId))
|
||||
{
|
||||
s_rooms[roomId].Add(client);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (doCreate)
|
||||
{
|
||||
s_rooms.Add(roomId, new List<ClientInfo>() { client });
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("The specified Room does not exist.");
|
||||
}
|
||||
}
|
||||
client.RoomId = roomId;
|
||||
client.Socket.Send(JsonSerializer.Serialize(new MessageData
|
||||
{
|
||||
MessageType = "Room",
|
||||
RoomData = new RoomMessageData() { RequestType = "Joined", RoomId = roomId }
|
||||
}, JsonUtil.GetJsonOptions()));
|
||||
if (s_rooms[roomId].Count > 1)
|
||||
{
|
||||
List<ClientMessageData> clients = new List<ClientMessageData>();
|
||||
foreach (var existingClient in s_rooms[roomId])
|
||||
{
|
||||
if (client.ClientId != existingClient.ClientId)
|
||||
clients.Add(new ClientMessageData() { ClientId = existingClient.ClientId });
|
||||
}
|
||||
client.Socket.Send(JsonSerializer.Serialize(new MessageData
|
||||
{
|
||||
MessageType = "Room",
|
||||
RoomData = new RoomMessageData() { RequestType = "ClientsInfoNotification", RoomId = roomId },
|
||||
ClientsInfo = clients,
|
||||
}));
|
||||
}
|
||||
SendMessageToWithout(roomId, JsonSerializer.Serialize(new MessageData
|
||||
{
|
||||
MessageType = "Room",
|
||||
ClientId = client.ClientId,
|
||||
RoomData = new RoomMessageData()
|
||||
{
|
||||
RequestType = "ClientJoined",
|
||||
RoomId = roomId
|
||||
}
|
||||
}, JsonUtil.GetJsonOptions()), new() { client });
|
||||
}*/
|
||||
}
|
||||
}
|
15
README.md
Normal file
15
README.md
Normal file
@ -0,0 +1,15 @@
|
||||
# Extinction Online
|
||||
とあるカードゲーム(ローカル)をオンライン実装したい計画。
|
||||
|
||||
## クライアント
|
||||
/index.htmlをブラウザで開く。主にJavaScript製。
|
||||
|
||||
## サーバー
|
||||
/ExtinctionOnline.Server/以下。C#製で通信はWebSocket。
|
||||
|
||||
## 今後の計画
|
||||
- とりあえず動かす
|
||||
- SSL対応とか
|
||||
- パフォーマンス改善
|
||||
- チート防止(ホストクライアントを除くプレイヤーの不正防止)
|
||||
- 移植(Unityとか使ってグラフィックも凝りたい)
|
17
index.html
Normal file
17
index.html
Normal file
@ -0,0 +1,17 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<script src="static/js/game-client.js"></script>
|
||||
<script src="static/js/websocket.js"></script>
|
||||
<script src="static/js/player-controller.js"></script>
|
||||
<script src="static/js/host-controller.js"></script>
|
||||
<script src="static/js/cards.js"></script>
|
||||
<title>Document</title>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
</body>
|
||||
</html>
|
111
static/js/cards.js
Normal file
111
static/js/cards.js
Normal file
@ -0,0 +1,111 @@
|
||||
const cardTypes = {
|
||||
unknown: {
|
||||
id: "unknown",
|
||||
count: -1
|
||||
},
|
||||
one: {
|
||||
id: "one",
|
||||
prefix: "A",
|
||||
count: 7
|
||||
},
|
||||
two: {
|
||||
id: "two",
|
||||
prefix: "B",
|
||||
count: 6
|
||||
},
|
||||
three: {
|
||||
id: "three",
|
||||
prefix: "C",
|
||||
count: 5
|
||||
},
|
||||
four: {
|
||||
id: "four",
|
||||
prefix: "D",
|
||||
count: 4
|
||||
},
|
||||
five: {
|
||||
id: "five",
|
||||
prefix: "E",
|
||||
count: 3
|
||||
},
|
||||
six: {
|
||||
id: "six",
|
||||
prefix: "F",
|
||||
count: 2
|
||||
},
|
||||
seven: {
|
||||
id: "seven",
|
||||
prefix: "G",
|
||||
count: 1
|
||||
},
|
||||
rob: {
|
||||
id: "rob",
|
||||
prefix: "J",
|
||||
count: 4
|
||||
},
|
||||
robKill: {
|
||||
id: "robKill",
|
||||
prefix: "K",
|
||||
count: 1
|
||||
},
|
||||
recycle: {
|
||||
id: "recycle",
|
||||
prefix: "L",
|
||||
count: 4
|
||||
},
|
||||
reincarnation: {
|
||||
id: "reincarnation",
|
||||
prefix: "M",
|
||||
count: 1
|
||||
},
|
||||
seeThrough: {
|
||||
id: "seeThrough",
|
||||
prefix: "P",
|
||||
count: 4
|
||||
},
|
||||
clairvoyant: {
|
||||
id: "clairvoyant",
|
||||
prefix: "Q",
|
||||
count: 1
|
||||
},
|
||||
bacteria: {
|
||||
id: "bacteria",
|
||||
prefix: "U",
|
||||
count: 3
|
||||
},
|
||||
extinction: {
|
||||
id: "extinction",
|
||||
prefix: "H",
|
||||
count: 4
|
||||
},
|
||||
annihilation: {
|
||||
id: "annihilation",
|
||||
prefix: "I",
|
||||
count: 1
|
||||
},
|
||||
drop: {
|
||||
id: "drop",
|
||||
prefix: "N",
|
||||
count: 3
|
||||
},
|
||||
dumping: {
|
||||
id: "dumping",
|
||||
prefix: "O",
|
||||
count: 1
|
||||
},
|
||||
trade: {
|
||||
id: "trade",
|
||||
prefix: "R",
|
||||
count: 2
|
||||
},
|
||||
shieldRoom: {
|
||||
id: "shieldRoom",
|
||||
prefix: "S",
|
||||
count: 1
|
||||
},
|
||||
lose: {
|
||||
id: "lose",
|
||||
prefix: "T",
|
||||
count: 1
|
||||
}
|
||||
}
|
44
static/js/game-client.js
Normal file
44
static/js/game-client.js
Normal file
@ -0,0 +1,44 @@
|
||||
let clientId = null;
|
||||
let controller = null;
|
||||
let roomData = null;
|
||||
|
||||
const commands = { gameStart: "GameStart", addCard:"AddCard"};
|
||||
|
||||
function onSystemMessage(obj) {
|
||||
if (clientId === null) {
|
||||
clientId = obj.deliveryTo.clientId;
|
||||
} else if (obj.from === clientId) {
|
||||
roomData = obj.roomData;
|
||||
controller.joinNewPlayer(obj);
|
||||
} else {
|
||||
controller.joinNewPlayer(obj);
|
||||
}
|
||||
}
|
||||
|
||||
function joinToRoom(id, name) {
|
||||
if (id == null)
|
||||
controller = new HostController();
|
||||
else
|
||||
controller = new PlayerController();
|
||||
|
||||
let obj = {
|
||||
messageType: "SYSTEM",
|
||||
from: clientId,
|
||||
roomData: {
|
||||
roomId: id,
|
||||
roomName: name
|
||||
}
|
||||
};
|
||||
console.log(obj);
|
||||
socket.send(JSON.stringify(obj));
|
||||
}
|
||||
|
||||
class Card {
|
||||
cardType;
|
||||
id;
|
||||
|
||||
constructor(type, idIndex) {
|
||||
this.cardType = type;
|
||||
this.id = `${type.prefix}-${type.count}-${idIndex}`;
|
||||
}
|
||||
}
|
79
static/js/host-controller.js
Normal file
79
static/js/host-controller.js
Normal file
@ -0,0 +1,79 @@
|
||||
const firstCardCount = 5;
|
||||
|
||||
class HostController {
|
||||
playerController = null;
|
||||
deck = new Array();
|
||||
players = new Array();
|
||||
|
||||
constructor() {
|
||||
this.playerController = new PlayerController();
|
||||
}
|
||||
|
||||
gameStart() {
|
||||
socket.send(JSON.stringify({
|
||||
from: clientId,
|
||||
messageType: "GAME",
|
||||
roomData: roomData,
|
||||
deliveryTo: {
|
||||
type: "ROOM"
|
||||
},
|
||||
body: {
|
||||
commands: [{ name: commands.gameStart }]
|
||||
}
|
||||
}));
|
||||
Object.keys(cardTypes).forEach(key => {
|
||||
for (let i = 0; i < cardTypes[key].count; ++i)
|
||||
this.deck.push(new Card(cardTypes[key], i + 1));
|
||||
});
|
||||
// 山札をシャッフル
|
||||
let currentIndex = this.deck.length;
|
||||
while (currentIndex) {
|
||||
let j = Math.floor(Math.random() * currentIndex);
|
||||
let t = this.deck[--currentIndex];
|
||||
this.deck[currentIndex] = this.deck[j];
|
||||
this.deck[j] = t;
|
||||
}
|
||||
for (let i = 0; i < this.players.length; ++i) {
|
||||
let messageObject = {
|
||||
from: clientId,
|
||||
messageType: "GAME",
|
||||
roomData: roomData,
|
||||
deliveryTo: {
|
||||
type: "CLIENT",
|
||||
clientId: this.players[i].clientId
|
||||
},
|
||||
body: {
|
||||
commands: []
|
||||
}
|
||||
};
|
||||
for (let j = 0; j < firstCardCount; ++j) {
|
||||
messageObject.body.commands.push({
|
||||
name: commands.addCard,
|
||||
target: this.players[i].clientId,
|
||||
args: [
|
||||
this.deck[0].cardType.id,
|
||||
this.deck[0].id
|
||||
]
|
||||
});
|
||||
this.deck.splice(0, 1);
|
||||
}
|
||||
socket.send(JSON.stringify(messageObject));
|
||||
}
|
||||
}
|
||||
|
||||
onGameMessage(message) {
|
||||
}
|
||||
|
||||
joinNewPlayer(obj) {
|
||||
this.players.push(new Player(obj.from));
|
||||
}
|
||||
}
|
||||
|
||||
class Player {
|
||||
clientId;
|
||||
cards = new Array();
|
||||
|
||||
constructor(id) {
|
||||
this.clientId = id;
|
||||
}
|
||||
}
|
19
static/js/player-controller.js
Normal file
19
static/js/player-controller.js
Normal file
@ -0,0 +1,19 @@
|
||||
class PlayerController {
|
||||
hostClientId;
|
||||
|
||||
constructor() {
|
||||
}
|
||||
|
||||
onGameMessage(message){
|
||||
message.body.commands.forEach(command=>{
|
||||
switch(command.name){
|
||||
case commands.gameStart:
|
||||
this.hostClientId = message.from;
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
joinNewPlayer(obj){
|
||||
}
|
||||
}
|
18
static/js/websocket.js
Normal file
18
static/js/websocket.js
Normal file
@ -0,0 +1,18 @@
|
||||
// WebSocket 接続を作成
|
||||
const socket = new WebSocket('ws://localhost:1234');
|
||||
|
||||
// 接続が開いたときのイベント
|
||||
socket.addEventListener('open', function (event) {
|
||||
|
||||
});
|
||||
|
||||
// メッセージの待ち受け
|
||||
socket.addEventListener('message', function (event) {
|
||||
console.log('Server>', event.data);
|
||||
let obj = JSON.parse(event.data);
|
||||
if (obj.messageType == "SYSTEM") {
|
||||
onSystemMessage(obj);
|
||||
}else if(obj.messageType == "GAME"){
|
||||
controller.onGameMessage(obj);
|
||||
}
|
||||
});
|
Loading…
Reference in New Issue
Block a user