edit(wip)

This commit is contained in:
noyciy7037 2025-08-31 18:27:04 +09:00
parent 8136e91a0f
commit 55a828c9d2
Signed by: noyciy7037
GPG Key ID: 46A54FA18BBA58FF
7 changed files with 169 additions and 101 deletions

6
.vscode/launch.json vendored
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@ -16,13 +16,11 @@
"console": "externalTerminal" "console": "externalTerminal"
}, },
{ {
"type": "chrome", "type": "firefox",
"request": "launch", "request": "launch",
"name": "Launch ExtinctionOnlineClient", "name": "Launch ExtinctionOnlineClient",
"runtimeExecutable": "/usr/bin/brave",
"url": "http://localhost:5500", "url": "http://localhost:5500",
"webRoot": "${workspaceFolder}", "webRoot": "${workspaceFolder}"
"sourceMaps": true
} }
] ]
} }

21
LICENSE Normal file
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@ -0,0 +1,21 @@
MIT License
Copyright (c) 2023 noyciy7037
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1,25 +1,50 @@
"use strict"; "use strict";
const AsyncFunction = async function () {}.constructor; const AsyncFunction = async function () { }.constructor;
class Operation {
static #operations = new Map();
static #id = 0;
static get nextId() {
return ++Operation.#id;
}
static addOperation(id, callback) {
Operation.#operations.set(id, callback);
}
}
function discard(target, card) { function discard(target, card) {
console.log("DIS!CAR!D!"); console.log("DIS!CAR!D!");
postMessage({ type: "game", game: { command: "discard", target: target, card: card } }); postMessage({ type: "game", game: { command: "discard", target: target, card: card } });
} }
function selectUser() { /*
function selectUser(from, callback) {
const opeId = Operation.nextId;
postMessage({ type: "game", game: { command: "selectUser", from: from, id: opeId } });
Operation.addOperation(opeId, callback);
}*/
function selectCards(count, target, targetStockId, callback) {/*todo*/
const opeId = Operation.nextId;
postMessage({ type: "game", game: { command: "selectCards", target: target, count: count, targetStockId: targetStockId, id: opeId } });
Operation.addOperation(opeId, callback);
} }
function selectCard(count, target) { function getCard(target, cardId) {
return target.cards.find(it => it.cardType.id == cardId);
} }
onmessage = e => { async function wait(time) {
await new Promise(resolve => {
setTimeout(resolve, time);
});
}
onmessage = async e => {
console.log(e); console.log(e);
switch (e.data.type) { switch (e.data.type) {
case "run": case "run":
let fun = new AsyncFunction("target", "players", e.data.function); let fun = new AsyncFunction("target", "players", e.data.function);
fun(e.data.target, e.data.players); await fun(e.data.target, e.data.players);
break; break;
} }
} }

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@ -43,7 +43,8 @@ const cardTypes = {
rob: { rob: {
id: "rob", id: "rob",
prefix: "J", prefix: "J",
count: 4 count: 4,
onUse: ""
}, },
robKill: { robKill: {
id: "robKill", id: "robKill",
@ -79,13 +80,13 @@ const cardTypes = {
id: "extinction", id: "extinction",
prefix: "H", prefix: "H",
count: 4, count: 4,
onGet: "target.cards.forEach(it => {discard(target,it);});" onGet: "await wait(700);const lose = getCard(target,\"lose\");if(lose)discard(target,lose);else target.cards.forEach(it => {discard(target,it);});await wait(700);"
}, },
annihilation: { annihilation: {
id: "annihilation", id: "annihilation",
prefix: "I", prefix: "I",
count: 1, count: 1,
onGet: "players.forEach(player => {if(player.cards.length <= 5)player.cards.forEach(card => {discard(player,card);})});" onGet: "await wait(700);players.forEach(player => {if(player.cards.length <= 5)player.cards.forEach(card => {discard(player,card);})});await wait(700);"
}, },
drop: { drop: {
id: "drop", id: "drop",
@ -110,6 +111,7 @@ const cardTypes = {
lose: { lose: {
id: "lose", id: "lose",
prefix: "T", prefix: "T",
count: 1 count: 1,
onGet: "console.log(\"LOSE!!!\");"
} }
} }

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@ -8,6 +8,7 @@ const commands = {
gameStart: "GameStart", // args: PlayerID(ターン順)... gameStart: "GameStart", // args: PlayerID(ターン順)...
addCard: "AddCard", // target: 追加するPlayerID; args: 追加するカードのID, カードのIndex addCard: "AddCard", // target: 追加するPlayerID; args: 追加するカードのID, カードのIndex
worker: "Worker", // worker: "Worker", //
waiting: "Waiting",//
}; };
const side = { const side = {
@ -42,7 +43,6 @@ function joinToRoom(id, name) {
} }
}; };
socket.send(JSON.stringify(obj)); socket.send(JSON.stringify(obj));
EXOUtils.init();
} }
class Card { class Card {
@ -65,14 +65,13 @@ class Player {
this.clientId = id; this.clientId = id;
} }
// Side: Host
async addCard(card) { async addCard(card) {
this.cards.push(card); this.cards.push(card);
new MessageBuilder(this.clientId).game().addCommand(commands.addCard, this.clientId, card.cardType.id, card.idIndex).send(); new MessageBuilder(this.clientId).game().addCommand(commands.addCard, this.clientId, card.cardType.id, card.idIndex).send();
new MessageBuilder().game().addCommand(commands.addCard, this.clientId, cardTypes.unknown.id, -1).send(); new MessageBuilder().game().addCommand(commands.addCard, this.clientId, cardTypes.unknown.id, -1).send();
if (card.cardType.onGet) { if (card.cardType.onGet) {
await new Promise(resolve => setTimeout(resolve, 700));
EXOUtils.capsuleExecute(card.cardType.onGet, this); EXOUtils.capsuleExecute(card.cardType.onGet, this);
await new Promise(resolve => setTimeout(resolve, 700));
} }
} }
} }
@ -111,47 +110,6 @@ class MessageBuilder {
send() { send() {
socket.send(JSON.stringify(this.object)); socket.send(JSON.stringify(this.object));
} this.object = null;
}
class EXOUtils {
static worker;
static init() {
if (controller instanceof HostController) {
this.worker = new Worker("static/js/card-module.js");
this.worker.onmessage = this.#onMessage;
}
}
static shuffleArray(array) {
let currentIndex = array.length;
while (currentIndex) {
let j = Math.floor(Math.random() * currentIndex);
let t = array[--currentIndex];
array[currentIndex] = array[j];
array[j] = t;
}
return array;
}
static capsuleExecute(funText, target, players) {
this.worker.postMessage({ type: "run", function: funText, target: target, players: players });
}
// Worker Commands
static #onMessage(e) {
switch (e.data.type) {
case "game":
switch (e.data.game.command) {
case "discard":
controller.cardCommands.remove(e.data.game.target.clientId, e.data.game.card, null, true);
break;
case "selectCard":
controller.cardCommands.selectCard(e.data.game.target.clientId, e.data.game.card, null, true);
break;
}
break;
}
} }
} }

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@ -4,15 +4,16 @@ const firstCardCount = 5;
class HostController { class HostController {
playerController = null; playerController = null;
deck = new Array(); deck = new Array();
discarded = new Array(); discards = new Array();
players = new Map(); players = new Map();
turnOrder; turnOrder;
turn = -1; turn = -1;
latestWaitingId = 0; latestWaitingId = 0;
waiting = new Map(); waitings = new Map();
constructor() { constructor() {
this.playerController = new PlayerController(); this.playerController = new PlayerController();
EXOUtils.init();
} }
async gameStart() { async gameStart() {
@ -32,54 +33,64 @@ class HostController {
// 山札をシャッフル // 山札をシャッフル
EXOUtils.shuffleArray(this.deck); EXOUtils.shuffleArray(this.deck);
console.log([...this.deck]);
await this.distributionCards(); await this.distributionCards();
this.nextTurn(); this.nextTurn();
} }
async distributionCards() { async distributionCards() {
for (let i = 0; i < firstCardCount; ++i) { for (let i = 0; i < firstCardCount; ++i) {
for (const player of this.players) { for (const playerId of this.turnOrder) {
await player[1].addCard(this.deck[0]); await this.players.get(playerId).addCard(this.deck.splice(0, 1)[0]);
this.deck.splice(0, 1);
await new Promise(resolve => setTimeout(resolve, 700)); await new Promise(resolve => setTimeout(resolve, 700));
} }
} }
/*
// プレイヤーに5枚ずつ配布
for (const player of this.players) {
// 本人通達用
let messageBuilder = new MessageBuilder(player[0]).game();
// 他人通達用
let messageBuilderForRoom = new MessageBuilder().game();
for (let j = 0; j < firstCardCount; ++j) {
player[1].cards.push(this.deck[0]);
messageBuilder.addCommand(commands.addCard, player[0], this.deck[0].cardType.id, this.deck[0].idIndex);
messageBuilderForRoom.addCommand(commands.addCard, player[0], cardTypes.unknown.id, -1)
this.deck.splice(0, 1);
}
messageBuilder.send();
messageBuilderForRoom.send();
}*/
} }
async nextTurn() { async nextTurn() {
// ターンを進める // ターンを進める
++this.turn; ++this.turn;
if (this.turnOrder.length >= this.turn) this.turn = 0; if (this.turnOrder.length <= this.turn) this.turn = 0;
const turnPlayer = players[this.turnOrder[this.turn]]; const turnPlayer = this.players.get(this.turnOrder[this.turn]);
// カードを一枚引く // カードを一枚引く
await turnPlayer.addCard(this.deck[0]); await turnPlayer.addCard(this.deck.splice(0, 1)[0]);
this.deck.splice(0, 1);
await new Promise(resolve => setTimeout(resolve, 700)); await new Promise(resolve => setTimeout(resolve, 700));
// 操作待ち // 操作待ち
this.cardCommands.selectCards((selectedBy, targetStockId, ...cardsIndex)=>{
const stock = this.cardCommands.getStock(targetStockId);
stock[cardsIndex[0]].cardType.onGet;
}, turnPlayer.clientId, turnPlayer.clientId, 1);
//if (!this.waiting.has(turnPlayer.clientId)) this.waiting.set(turnPlayer.clientId, []);
//this.waiting.get(turnPlayer.clientId).push(commands.useCard);
} }
onGameMessage(message) { onGameMessage(message) {
if (message.body.side != side.host) if (message.body.side === side.player || message.body.side === side.both)
this.playerController.onGameMessage(message); this.playerController.onGameMessage(message);
if (message.body.side === side.host || message.body.side === side.both)
message.body.commands.forEach(command => {
switch (command.name) {
case commands.waiting:
if (!this.waitings.has(command.args[0])) return;
const waiting = this.waitings.get(command.args[0]);
if (message.from !== waiting.args[0]) return;
waiting.onOperation(...waiting.args, ...command.args);
break;
}
});
/*
if (message.body.side !== side.host && message.body.side !== side.both) return;
message.body.commands.forEach(command => {
if (!this.waiting.get(message.from)?.includes(command.name)) return;
switch (command.name) {
case commands.useCard:
break;
}
});*/
} }
joinNewPlayer(obj) { joinNewPlayer(obj) {
@ -89,29 +100,75 @@ class HostController {
messageBuilder.send(); messageBuilder.send();
} }
clientOperations = {
selectedCards: () => { }
}
cardCommands = { cardCommands = {
remove: (target, card, index, canRecycle) => { remove: (targetId, card, index, canRecycle) => {
const player = controller.players.get(target); const player = this.players.get(targetId);
index = player.cards.findIndex(it => it.id == card.id && it.cardType.id == card.cardType.id); index = player.cards.findIndex(it => it.id == card.id && it.cardType.id == card.cardType.id);
card = player.cards[index]; card = player.cards[index];
if (canRecycle) if (canRecycle)
this.discarded.push(...player.cards.splice(index, 1)); this.discards.push(...player.cards.splice(index, 1));
else else
this.cardCommands.backIntoDeck(card); this.cardCommands.backIntoDeck(card);
new MessageBuilder().game().addCommand(commands.worker, target, "remove", [target, { cardType: { id: card.cardType.id }, idIndex: card.idIndex }, index, canRecycle]).send(); new MessageBuilder().game().addCommand(commands.worker, targetId, "remove", [targetId, { cardType: { id: card.cardType.id }, idIndex: card.idIndex }, index, canRecycle]).send();
}, },
backIntoDeck: (card) => { backIntoDeck: (card) => {
this.deck.splice(Math.floor(Math.random() * (this.deck.length + 1)), 0, card); this.deck.splice(Math.floor(Math.random() * (this.deck.length + 1)), 0, card);
}, },
selectCard: (target, count, waitingId) => { selectCards: (callback, targetId, targetStockId, count) => {
const player = controller.players.get(target); const waitingId = ++this.latestWaitingId;
waitingId = ++this.latestWaitingId; this.waitings.set(waitingId, { onOperation: this.clientOperations.useCards, targetId: targetId, args: [callback, targetId, targetStockId, count] });
this.waiting.set(waitingId, this.clientOperations.selectedCards); new MessageBuilder(targetId).game().addCommand(commands.worker, targetId, "selectCards", [targetId, targetStockId, count, waitingId]).send();
new MessageBuilder(target).game().addCommand(commands.worker, target, "selectCard", [target, count, waitingId]).send(); },
getStock: (stockId) => {
if (stockId === "DISCARDS") return this.discards;
return this.players?.get(stockId).cards;
}, },
}; };
clientOperations = {
useCards: (callback, selectedBy, targetStockId, count, waitingId, ...cardsIndex) => {
if (cardsIndex.length != Number(count)) { console.log("count missmatch"); return; }
callback(selectedBy, targetStockId, ...cardsIndex);
}
};
}
class EXOUtils {
static worker;
static init() {
this.worker = new Worker("static/js/card-module.js");
this.worker.onmessage = this.#onMessage;
}
static shuffleArray(array) {
let currentIndex = array.length;
while (currentIndex) {
let j = Math.floor(Math.random() * currentIndex);
let t = array[--currentIndex];
array[currentIndex] = array[j];
array[j] = t;
}
return array;
}
static capsuleExecute(funText, target) {
this.worker.postMessage({ type: "run", function: funText, target: target, players: controller.players });
}
// Worker Commands
static #onMessage(e) {
switch (e.data.type) {
case "game":
switch (e.data.game.command) {
case "discard":
controller.cardCommands.remove(e.data.game.target.clientId, e.data.game.card, null, true);
break;
case "selectCards":
controller.cardCommands.selectCards(e.data.game.target.clientId, e.data.game.card, null, true);
break;
}
break;
}
}
} }

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@ -38,11 +38,18 @@ class PlayerController {
joinNewPlayer() { } joinNewPlayer() { }
cardCommands = { cardCommands = {
remove: (target, card, index, canRecycle) => { remove: (targetId, card, index, canRecycle) => {
const player = this.players.get(target); const player = this.players.get(targetId);
player.cards.splice(index, 1); player.cards.splice(index, 1);
if (canRecycle) if (canRecycle)
this.discarded.push(new Card(cardTypes[card.cardType.id], card.idIndex)); this.discarded.push(new Card(cardTypes[card.cardType.id], card.idIndex));
}, },
selectCards: (targetId, targetStockId, count, waitingId) => {
/* TODO */
console.log(`selectCards,from: ${targetStockId}, count: ${count}, waitingId: ${waitingId}`);
},
selectedCards: (waitingId, targetStockId, ...cardsIndex) => {
new MessageBuilder(this.hostClientId, side.host).game().addCommand(commands.waiting, clientId, "selectedCards", [waitingId, ...cardsIndex]).send();
},
}; };
} }