edit(wip)
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6
.vscode/launch.json
vendored
6
.vscode/launch.json
vendored
@ -16,13 +16,11 @@
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"console": "externalTerminal"
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"console": "externalTerminal"
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},
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},
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{
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{
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"type": "chrome",
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"type": "firefox",
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"request": "launch",
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"request": "launch",
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"name": "Launch ExtinctionOnlineClient",
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"name": "Launch ExtinctionOnlineClient",
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"runtimeExecutable": "/usr/bin/brave",
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"url": "http://localhost:5500",
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"url": "http://localhost:5500",
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"webRoot": "${workspaceFolder}",
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"webRoot": "${workspaceFolder}"
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"sourceMaps": true
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}
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}
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]
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]
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}
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}
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21
LICENSE
Normal file
21
LICENSE
Normal file
@ -0,0 +1,21 @@
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MIT License
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Copyright (c) 2023 noyciy7037
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@ -1,25 +1,50 @@
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"use strict";
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"use strict";
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const AsyncFunction = async function () { }.constructor;
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const AsyncFunction = async function () { }.constructor;
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class Operation {
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static #operations = new Map();
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static #id = 0;
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static get nextId() {
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return ++Operation.#id;
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}
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static addOperation(id, callback) {
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Operation.#operations.set(id, callback);
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}
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}
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function discard(target, card) {
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function discard(target, card) {
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console.log("DIS!CAR!D!");
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console.log("DIS!CAR!D!");
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postMessage({ type: "game", game: { command: "discard", target: target, card: card } });
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postMessage({ type: "game", game: { command: "discard", target: target, card: card } });
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}
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}
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function selectUser() {
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/*
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function selectUser(from, callback) {
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const opeId = Operation.nextId;
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postMessage({ type: "game", game: { command: "selectUser", from: from, id: opeId } });
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Operation.addOperation(opeId, callback);
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}*/
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function selectCards(count, target, targetStockId, callback) {/*todo*/
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const opeId = Operation.nextId;
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postMessage({ type: "game", game: { command: "selectCards", target: target, count: count, targetStockId: targetStockId, id: opeId } });
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Operation.addOperation(opeId, callback);
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}
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}
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function selectCard(count, target) {
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function getCard(target, cardId) {
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return target.cards.find(it => it.cardType.id == cardId);
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}
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}
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onmessage = e => {
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async function wait(time) {
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await new Promise(resolve => {
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setTimeout(resolve, time);
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});
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}
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onmessage = async e => {
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console.log(e);
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console.log(e);
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switch (e.data.type) {
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switch (e.data.type) {
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case "run":
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case "run":
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let fun = new AsyncFunction("target", "players", e.data.function);
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let fun = new AsyncFunction("target", "players", e.data.function);
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fun(e.data.target, e.data.players);
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await fun(e.data.target, e.data.players);
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break;
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break;
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}
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}
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}
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}
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@ -43,7 +43,8 @@ const cardTypes = {
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rob: {
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rob: {
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id: "rob",
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id: "rob",
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prefix: "J",
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prefix: "J",
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count: 4
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count: 4,
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onUse: ""
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},
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},
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robKill: {
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robKill: {
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id: "robKill",
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id: "robKill",
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@ -79,13 +80,13 @@ const cardTypes = {
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id: "extinction",
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id: "extinction",
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prefix: "H",
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prefix: "H",
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count: 4,
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count: 4,
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onGet: "target.cards.forEach(it => {discard(target,it);});"
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onGet: "await wait(700);const lose = getCard(target,\"lose\");if(lose)discard(target,lose);else target.cards.forEach(it => {discard(target,it);});await wait(700);"
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},
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},
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annihilation: {
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annihilation: {
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id: "annihilation",
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id: "annihilation",
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prefix: "I",
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prefix: "I",
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count: 1,
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count: 1,
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onGet: "players.forEach(player => {if(player.cards.length <= 5)player.cards.forEach(card => {discard(player,card);})});"
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onGet: "await wait(700);players.forEach(player => {if(player.cards.length <= 5)player.cards.forEach(card => {discard(player,card);})});await wait(700);"
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},
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},
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drop: {
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drop: {
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id: "drop",
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id: "drop",
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@ -110,6 +111,7 @@ const cardTypes = {
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lose: {
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lose: {
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id: "lose",
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id: "lose",
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prefix: "T",
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prefix: "T",
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count: 1
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count: 1,
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onGet: "console.log(\"LOSE!!!\");"
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}
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}
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}
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}
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@ -8,6 +8,7 @@ const commands = {
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gameStart: "GameStart", // args: PlayerID(ターン順)...
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gameStart: "GameStart", // args: PlayerID(ターン順)...
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addCard: "AddCard", // target: 追加するPlayerID; args: 追加するカードのID, カードのIndex
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addCard: "AddCard", // target: 追加するPlayerID; args: 追加するカードのID, カードのIndex
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worker: "Worker", //
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worker: "Worker", //
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waiting: "Waiting",//
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};
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};
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const side = {
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const side = {
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@ -42,7 +43,6 @@ function joinToRoom(id, name) {
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}
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}
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};
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};
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socket.send(JSON.stringify(obj));
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socket.send(JSON.stringify(obj));
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EXOUtils.init();
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}
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}
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class Card {
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class Card {
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@ -65,14 +65,13 @@ class Player {
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this.clientId = id;
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this.clientId = id;
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}
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}
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// Side: Host
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async addCard(card) {
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async addCard(card) {
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this.cards.push(card);
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this.cards.push(card);
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new MessageBuilder(this.clientId).game().addCommand(commands.addCard, this.clientId, card.cardType.id, card.idIndex).send();
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new MessageBuilder(this.clientId).game().addCommand(commands.addCard, this.clientId, card.cardType.id, card.idIndex).send();
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new MessageBuilder().game().addCommand(commands.addCard, this.clientId, cardTypes.unknown.id, -1).send();
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new MessageBuilder().game().addCommand(commands.addCard, this.clientId, cardTypes.unknown.id, -1).send();
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if (card.cardType.onGet) {
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if (card.cardType.onGet) {
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await new Promise(resolve => setTimeout(resolve, 700));
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EXOUtils.capsuleExecute(card.cardType.onGet, this);
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EXOUtils.capsuleExecute(card.cardType.onGet, this);
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await new Promise(resolve => setTimeout(resolve, 700));
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}
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}
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}
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}
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}
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}
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@ -111,47 +110,6 @@ class MessageBuilder {
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send() {
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send() {
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socket.send(JSON.stringify(this.object));
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socket.send(JSON.stringify(this.object));
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}
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this.object = null;
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}
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class EXOUtils {
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static worker;
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static init() {
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if (controller instanceof HostController) {
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this.worker = new Worker("static/js/card-module.js");
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this.worker.onmessage = this.#onMessage;
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}
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}
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static shuffleArray(array) {
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let currentIndex = array.length;
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while (currentIndex) {
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let j = Math.floor(Math.random() * currentIndex);
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let t = array[--currentIndex];
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array[currentIndex] = array[j];
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array[j] = t;
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}
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return array;
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}
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static capsuleExecute(funText, target, players) {
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this.worker.postMessage({ type: "run", function: funText, target: target, players: players });
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}
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// Worker Commands
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static #onMessage(e) {
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switch (e.data.type) {
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case "game":
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switch (e.data.game.command) {
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case "discard":
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controller.cardCommands.remove(e.data.game.target.clientId, e.data.game.card, null, true);
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break;
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case "selectCard":
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controller.cardCommands.selectCard(e.data.game.target.clientId, e.data.game.card, null, true);
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break;
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}
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break;
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}
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}
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}
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}
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}
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@ -4,15 +4,16 @@ const firstCardCount = 5;
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class HostController {
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class HostController {
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playerController = null;
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playerController = null;
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deck = new Array();
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deck = new Array();
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discarded = new Array();
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discards = new Array();
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players = new Map();
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players = new Map();
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turnOrder;
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turnOrder;
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turn = -1;
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turn = -1;
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latestWaitingId = 0;
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latestWaitingId = 0;
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waiting = new Map();
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waitings = new Map();
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constructor() {
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constructor() {
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this.playerController = new PlayerController();
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this.playerController = new PlayerController();
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EXOUtils.init();
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}
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}
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async gameStart() {
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async gameStart() {
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@ -32,54 +33,64 @@ class HostController {
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// 山札をシャッフル
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// 山札をシャッフル
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EXOUtils.shuffleArray(this.deck);
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EXOUtils.shuffleArray(this.deck);
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console.log([...this.deck]);
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await this.distributionCards();
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await this.distributionCards();
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this.nextTurn();
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this.nextTurn();
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}
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}
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async distributionCards() {
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async distributionCards() {
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for (let i = 0; i < firstCardCount; ++i) {
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for (let i = 0; i < firstCardCount; ++i) {
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for (const player of this.players) {
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for (const playerId of this.turnOrder) {
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await player[1].addCard(this.deck[0]);
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await this.players.get(playerId).addCard(this.deck.splice(0, 1)[0]);
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this.deck.splice(0, 1);
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await new Promise(resolve => setTimeout(resolve, 700));
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await new Promise(resolve => setTimeout(resolve, 700));
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}
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}
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}
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}
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/*
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// プレイヤーに5枚ずつ配布
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for (const player of this.players) {
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// 本人通達用
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let messageBuilder = new MessageBuilder(player[0]).game();
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// 他人通達用
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let messageBuilderForRoom = new MessageBuilder().game();
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for (let j = 0; j < firstCardCount; ++j) {
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player[1].cards.push(this.deck[0]);
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messageBuilder.addCommand(commands.addCard, player[0], this.deck[0].cardType.id, this.deck[0].idIndex);
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messageBuilderForRoom.addCommand(commands.addCard, player[0], cardTypes.unknown.id, -1)
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this.deck.splice(0, 1);
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}
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messageBuilder.send();
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messageBuilderForRoom.send();
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}*/
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}
|
}
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async nextTurn() {
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async nextTurn() {
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// ターンを進める
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// ターンを進める
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++this.turn;
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++this.turn;
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if (this.turnOrder.length >= this.turn) this.turn = 0;
|
if (this.turnOrder.length <= this.turn) this.turn = 0;
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|
|
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const turnPlayer = players[this.turnOrder[this.turn]];
|
const turnPlayer = this.players.get(this.turnOrder[this.turn]);
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// カードを一枚引く
|
// カードを一枚引く
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await turnPlayer.addCard(this.deck[0]);
|
await turnPlayer.addCard(this.deck.splice(0, 1)[0]);
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this.deck.splice(0, 1);
|
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await new Promise(resolve => setTimeout(resolve, 700));
|
await new Promise(resolve => setTimeout(resolve, 700));
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||||||
|
|
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// 操作待ち
|
// 操作待ち
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|
this.cardCommands.selectCards((selectedBy, targetStockId, ...cardsIndex)=>{
|
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|
const stock = this.cardCommands.getStock(targetStockId);
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|
stock[cardsIndex[0]].cardType.onGet;
|
||||||
|
}, turnPlayer.clientId, turnPlayer.clientId, 1);
|
||||||
|
//if (!this.waiting.has(turnPlayer.clientId)) this.waiting.set(turnPlayer.clientId, []);
|
||||||
|
//this.waiting.get(turnPlayer.clientId).push(commands.useCard);
|
||||||
}
|
}
|
||||||
|
|
||||||
onGameMessage(message) {
|
onGameMessage(message) {
|
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if (message.body.side != side.host)
|
if (message.body.side === side.player || message.body.side === side.both)
|
||||||
this.playerController.onGameMessage(message);
|
this.playerController.onGameMessage(message);
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||||||
|
if (message.body.side === side.host || message.body.side === side.both)
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||||||
|
message.body.commands.forEach(command => {
|
||||||
|
switch (command.name) {
|
||||||
|
case commands.waiting:
|
||||||
|
if (!this.waitings.has(command.args[0])) return;
|
||||||
|
const waiting = this.waitings.get(command.args[0]);
|
||||||
|
if (message.from !== waiting.args[0]) return;
|
||||||
|
waiting.onOperation(...waiting.args, ...command.args);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
/*
|
||||||
|
if (message.body.side !== side.host && message.body.side !== side.both) return;
|
||||||
|
message.body.commands.forEach(command => {
|
||||||
|
if (!this.waiting.get(message.from)?.includes(command.name)) return;
|
||||||
|
switch (command.name) {
|
||||||
|
case commands.useCard:
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
});*/
|
||||||
}
|
}
|
||||||
|
|
||||||
joinNewPlayer(obj) {
|
joinNewPlayer(obj) {
|
||||||
@ -89,29 +100,75 @@ class HostController {
|
|||||||
messageBuilder.send();
|
messageBuilder.send();
|
||||||
}
|
}
|
||||||
|
|
||||||
clientOperations = {
|
|
||||||
selectedCards: () => { }
|
|
||||||
}
|
|
||||||
|
|
||||||
cardCommands = {
|
cardCommands = {
|
||||||
remove: (target, card, index, canRecycle) => {
|
remove: (targetId, card, index, canRecycle) => {
|
||||||
const player = controller.players.get(target);
|
const player = this.players.get(targetId);
|
||||||
index = player.cards.findIndex(it => it.id == card.id && it.cardType.id == card.cardType.id);
|
index = player.cards.findIndex(it => it.id == card.id && it.cardType.id == card.cardType.id);
|
||||||
card = player.cards[index];
|
card = player.cards[index];
|
||||||
if (canRecycle)
|
if (canRecycle)
|
||||||
this.discarded.push(...player.cards.splice(index, 1));
|
this.discards.push(...player.cards.splice(index, 1));
|
||||||
else
|
else
|
||||||
this.cardCommands.backIntoDeck(card);
|
this.cardCommands.backIntoDeck(card);
|
||||||
new MessageBuilder().game().addCommand(commands.worker, target, "remove", [target, { cardType: { id: card.cardType.id }, idIndex: card.idIndex }, index, canRecycle]).send();
|
new MessageBuilder().game().addCommand(commands.worker, targetId, "remove", [targetId, { cardType: { id: card.cardType.id }, idIndex: card.idIndex }, index, canRecycle]).send();
|
||||||
},
|
},
|
||||||
backIntoDeck: (card) => {
|
backIntoDeck: (card) => {
|
||||||
this.deck.splice(Math.floor(Math.random() * (this.deck.length + 1)), 0, card);
|
this.deck.splice(Math.floor(Math.random() * (this.deck.length + 1)), 0, card);
|
||||||
},
|
},
|
||||||
selectCard: (target, count, waitingId) => {
|
selectCards: (callback, targetId, targetStockId, count) => {
|
||||||
const player = controller.players.get(target);
|
const waitingId = ++this.latestWaitingId;
|
||||||
waitingId = ++this.latestWaitingId;
|
this.waitings.set(waitingId, { onOperation: this.clientOperations.useCards, targetId: targetId, args: [callback, targetId, targetStockId, count] });
|
||||||
this.waiting.set(waitingId, this.clientOperations.selectedCards);
|
new MessageBuilder(targetId).game().addCommand(commands.worker, targetId, "selectCards", [targetId, targetStockId, count, waitingId]).send();
|
||||||
new MessageBuilder(target).game().addCommand(commands.worker, target, "selectCard", [target, count, waitingId]).send();
|
},
|
||||||
|
getStock: (stockId) => {
|
||||||
|
if (stockId === "DISCARDS") return this.discards;
|
||||||
|
return this.players?.get(stockId).cards;
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
clientOperations = {
|
||||||
|
useCards: (callback, selectedBy, targetStockId, count, waitingId, ...cardsIndex) => {
|
||||||
|
if (cardsIndex.length != Number(count)) { console.log("count missmatch"); return; }
|
||||||
|
callback(selectedBy, targetStockId, ...cardsIndex);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
class EXOUtils {
|
||||||
|
static worker;
|
||||||
|
|
||||||
|
static init() {
|
||||||
|
this.worker = new Worker("static/js/card-module.js");
|
||||||
|
this.worker.onmessage = this.#onMessage;
|
||||||
|
}
|
||||||
|
|
||||||
|
static shuffleArray(array) {
|
||||||
|
let currentIndex = array.length;
|
||||||
|
while (currentIndex) {
|
||||||
|
let j = Math.floor(Math.random() * currentIndex);
|
||||||
|
let t = array[--currentIndex];
|
||||||
|
array[currentIndex] = array[j];
|
||||||
|
array[j] = t;
|
||||||
|
}
|
||||||
|
return array;
|
||||||
|
}
|
||||||
|
|
||||||
|
static capsuleExecute(funText, target) {
|
||||||
|
this.worker.postMessage({ type: "run", function: funText, target: target, players: controller.players });
|
||||||
|
}
|
||||||
|
|
||||||
|
// Worker Commands
|
||||||
|
static #onMessage(e) {
|
||||||
|
switch (e.data.type) {
|
||||||
|
case "game":
|
||||||
|
switch (e.data.game.command) {
|
||||||
|
case "discard":
|
||||||
|
controller.cardCommands.remove(e.data.game.target.clientId, e.data.game.card, null, true);
|
||||||
|
break;
|
||||||
|
case "selectCards":
|
||||||
|
controller.cardCommands.selectCards(e.data.game.target.clientId, e.data.game.card, null, true);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
@ -38,11 +38,18 @@ class PlayerController {
|
|||||||
joinNewPlayer() { }
|
joinNewPlayer() { }
|
||||||
|
|
||||||
cardCommands = {
|
cardCommands = {
|
||||||
remove: (target, card, index, canRecycle) => {
|
remove: (targetId, card, index, canRecycle) => {
|
||||||
const player = this.players.get(target);
|
const player = this.players.get(targetId);
|
||||||
player.cards.splice(index, 1);
|
player.cards.splice(index, 1);
|
||||||
if (canRecycle)
|
if (canRecycle)
|
||||||
this.discarded.push(new Card(cardTypes[card.cardType.id], card.idIndex));
|
this.discarded.push(new Card(cardTypes[card.cardType.id], card.idIndex));
|
||||||
},
|
},
|
||||||
|
selectCards: (targetId, targetStockId, count, waitingId) => {
|
||||||
|
/* TODO */
|
||||||
|
console.log(`selectCards,from: ${targetStockId}, count: ${count}, waitingId: ${waitingId}`);
|
||||||
|
},
|
||||||
|
selectedCards: (waitingId, targetStockId, ...cardsIndex) => {
|
||||||
|
new MessageBuilder(this.hostClientId, side.host).game().addCommand(commands.waiting, clientId, "selectedCards", [waitingId, ...cardsIndex]).send();
|
||||||
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
Loading…
x
Reference in New Issue
Block a user