example-game/Main.gd
2023-12-11 19:38:22 +09:00

59 lines
1.2 KiB
GDScript

extends Node
@export var mob_scene: PackedScene
var score
# Called when the node enters the scene tree for the first time.
func _ready():
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func game_over():
$ScoreTimer.stop()
$MobTimer.stop()
$HUD.show_game_over()
$Music.stop()
$DeathSound.play()
func new_game():
score = 0
$Player.start($StartPosition.position)
$StartTimer.start()
$HUD.update_score(score)
$HUD.show_message("Get Ready")
get_tree().call_group("mobs", "queue_free")
$Music.play()
func _on_mob_timer_timeout():
var mob = mob_scene.instantiate()
var mob_spawn_location = get_node("MobPath/MobSpawnLocation") # $MobPath/MobSpawnLocation
mob_spawn_location.progress_ratio = randf()
var direction = mob_spawn_location.rotation + PI / 2
mob.position = mob_spawn_location.position
direction += randf_range(-PI / 4, PI / 4)
mob.rotation = direction
var velocity = Vector2(randf_range(150.0, 250.0),0.0)
mob.linear_velocity = velocity.rotated(direction)
add_child(mob)
func _on_score_timer_timeout():
score += 1
$HUD.update_score(score)
func _on_start_timer_timeout():
$MobTimer.start()
$ScoreTimer.start()