extends CanvasLayer signal start_game # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func show_message(text): $Message.text = text $Message.show() $MessageTimer.start() func show_game_over(): show_message("Game Over") # Wait until the MessageTimer has counted down. await $MessageTimer.timeout $Message.text = "Dodge the Creeps!" $Message.show() # Make a one-shot timer and wait for it to finish. await get_tree().create_timer(1.0).timeout $StartButton.show() func update_score(score): $ScoreLabel.text = str(score) func _on_message_timer_timeout(): $Message.hide() func _on_start_button_pressed(): $StartButton.hide() start_game.emit()