extends RigidBody2D # Called when the node enters the scene tree for the first time. func _ready(): var mob_types = $AnimatedSprite2D.sprite_frames.get_animation_names() $AnimatedSprite2D.play(mob_types[randi() % mob_types.size()]) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_visible_on_screen_notifier_2d_screen_exited(): queue_free()