extends Node @export var mob_scene: PackedScene var score # Called when the node enters the scene tree for the first time. func _ready(): pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func game_over(): $ScoreTimer.stop() $MobTimer.stop() $HUD.show_game_over() $Music.stop() $DeathSound.play() func new_game(): score = 0 $Player.start($StartPosition.position) $StartTimer.start() $HUD.update_score(score) $HUD.show_message("Get Ready") get_tree().call_group("mobs", "queue_free") $Music.play() func _on_mob_timer_timeout(): var mob = mob_scene.instantiate() var mob_spawn_location = get_node("MobPath/MobSpawnLocation") # $MobPath/MobSpawnLocation mob_spawn_location.progress_ratio = randf() var direction = mob_spawn_location.rotation + PI / 2 mob.position = mob_spawn_location.position direction += randf_range(-PI / 4, PI / 4) mob.rotation = direction var velocity = Vector2(randf_range(150.0, 250.0),0.0) mob.linear_velocity = velocity.rotated(direction) add_child(mob) func _on_score_timer_timeout(): score += 1 $HUD.update_score(score) func _on_start_timer_timeout(): $MobTimer.start() $ScoreTimer.start()