22 lines
570 B
GDScript
22 lines
570 B
GDScript
extends Area2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var mob_types = $AnimatedSprite2D.sprite_frames.get_animation_names()
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#$AnimatedSprite2D.play(mob_types[randi() % mob_types.size()])
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$AnimatedSprite2D.play("mobA")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_body_entered(body):
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$CollisionShape2D.set_deferred("disabled", true)
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var playerSprite = $AnimatedSprite2D
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playerSprite.play("death")
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await playerSprite.animation_finished
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queue_free()
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